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AK: Add Eternal<T> and use it in various places.
This is useful for static locals that never need to be destroyed: Thing& Thing::the() { static Eternal<Thing> the; return the; } The object will be allocated in data segment memory and will never have its destructor invoked.
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23 changed files with 78 additions and 81 deletions
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@ -6,12 +6,11 @@
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class GDesktop {
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public:
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static GDesktop& the();
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GDesktop();
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String wallpaper() const;
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bool set_wallpaper(const String& path);
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private:
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GDesktop();
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Rect m_rect;
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};
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