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AK: Add Eternal<T> and use it in various places.
This is useful for static locals that never need to be destroyed: Thing& Thing::the() { static Eternal<Thing> the; return the; } The object will be allocated in data segment memory and will never have its destructor invoked.
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23 changed files with 78 additions and 81 deletions
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@ -9,13 +9,13 @@ class Font;
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class GFontDatabase {
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public:
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static GFontDatabase& the();
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GFontDatabase();
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RetainPtr<Font> get_by_name(const String&);
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void for_each_font(Function<void(const String&)>);
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void for_each_fixed_width_font(Function<void(const String&)>);
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private:
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GFontDatabase();
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~GFontDatabase();
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struct Metadata {
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