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AK: Add Eternal<T> and use it in various places.
This is useful for static locals that never need to be destroyed: Thing& Thing::the() { static Eternal<Thing> the; return the; } The object will be allocated in data segment memory and will never have its destructor invoked.
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23 changed files with 78 additions and 81 deletions
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@ -197,14 +197,14 @@ void GScrollBar::paint_event(GPaintEvent& event)
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painter.fill_rect(rect(), Color::from_rgb(0xd6d2ce));
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StylePainter::the().paint_button(painter, up_button_rect(), ButtonStyle::Normal, false);
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StylePainter::paint_button(painter, up_button_rect(), ButtonStyle::Normal, false);
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painter.draw_bitmap(up_button_rect().location().translated(3, 3), orientation() == Orientation::Vertical ? *s_up_arrow_bitmap : *s_left_arrow_bitmap, has_scrubber() ? Color::Black : Color::MidGray);
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StylePainter::the().paint_button(painter, down_button_rect(), ButtonStyle::Normal, false);
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StylePainter::paint_button(painter, down_button_rect(), ButtonStyle::Normal, false);
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painter.draw_bitmap(down_button_rect().location().translated(3, 3), orientation() == Orientation::Vertical ? *s_down_arrow_bitmap : *s_right_arrow_bitmap, has_scrubber() ? Color::Black : Color::MidGray);
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if (has_scrubber())
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StylePainter::the().paint_button(painter, scrubber_rect(), ButtonStyle::Normal, false);
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StylePainter::paint_button(painter, scrubber_rect(), ButtonStyle::Normal, false);
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}
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void GScrollBar::mousedown_event(GMouseEvent& event)
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