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AK: Add Eternal<T> and use it in various places.

This is useful for static locals that never need to be destroyed:

Thing& Thing::the()
{
    static Eternal<Thing> the;
    return the;
}

The object will be allocated in data segment memory and will never have
its destructor invoked.
This commit is contained in:
Andreas Kling 2019-04-03 16:50:08 +02:00
parent 528054d192
commit c02c9880b6
23 changed files with 78 additions and 81 deletions

View file

@ -7,7 +7,7 @@
class WSClipboard final : public WSMessageReceiver {
public:
static WSClipboard& the();
virtual ~WSClipboard() override;
WSClipboard();
bool has_data() const
{
@ -21,7 +21,7 @@ public:
void set_data(Retained<SharedBuffer>&&, int contents_size);
private:
WSClipboard();
virtual ~WSClipboard() override;
virtual void on_message(const WSMessage&) override;
RetainPtr<SharedBuffer> m_shared_buffer;