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https://github.com/RGBCube/serenity
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AK: Add Eternal<T> and use it in various places.
This is useful for static locals that never need to be destroyed: Thing& Thing::the() { static Eternal<Thing> the; return the; } The object will be allocated in data segment memory and will never have its destructor invoked.
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23 changed files with 78 additions and 81 deletions
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@ -7,7 +7,7 @@
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class WSClipboard final : public WSMessageReceiver {
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public:
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static WSClipboard& the();
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virtual ~WSClipboard() override;
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WSClipboard();
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bool has_data() const
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{
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@ -21,7 +21,7 @@ public:
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void set_data(Retained<SharedBuffer>&&, int contents_size);
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private:
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WSClipboard();
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virtual ~WSClipboard() override;
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virtual void on_message(const WSMessage&) override;
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RetainPtr<SharedBuffer> m_shared_buffer;
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