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AK: Add Eternal<T> and use it in various places.
This is useful for static locals that never need to be destroyed: Thing& Thing::the() { static Eternal<Thing> the; return the; } The object will be allocated in data segment memory and will never have its destructor invoked.
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23 changed files with 78 additions and 81 deletions
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@ -1,19 +1,6 @@
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#include <SharedGraphics/StylePainter.h>
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#include <LibGUI/GPainter.h>
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static StylePainter* s_the;
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StylePainter& StylePainter::the()
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{
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if (!s_the)
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s_the = new StylePainter;
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return *s_the;
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}
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StylePainter::StylePainter()
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{
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}
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static void paint_button_new(Painter& painter, const Rect& rect, bool pressed)
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{
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Color button_color = Color::from_rgb(0xc0c0c0);
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