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AK: Add Eternal<T> and use it in various places.

This is useful for static locals that never need to be destroyed:

Thing& Thing::the()
{
    static Eternal<Thing> the;
    return the;
}

The object will be allocated in data segment memory and will never have
its destructor invoked.
This commit is contained in:
Andreas Kling 2019-04-03 16:50:08 +02:00
parent 528054d192
commit c02c9880b6
23 changed files with 78 additions and 81 deletions

View file

@ -1,19 +1,6 @@
#include <SharedGraphics/StylePainter.h>
#include <LibGUI/GPainter.h>
static StylePainter* s_the;
StylePainter& StylePainter::the()
{
if (!s_the)
s_the = new StylePainter;
return *s_the;
}
StylePainter::StylePainter()
{
}
static void paint_button_new(Painter& painter, const Rect& rect, bool pressed)
{
Color button_color = Color::from_rgb(0xc0c0c0);