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AK: Add Eternal<T> and use it in various places.
This is useful for static locals that never need to be destroyed: Thing& Thing::the() { static Eternal<Thing> the; return the; } The object will be allocated in data segment memory and will never have its destructor invoked.
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23 changed files with 78 additions and 81 deletions
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@ -7,11 +7,6 @@ enum class ButtonStyle { Normal, CoolBar, OldNormal };
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class StylePainter {
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public:
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static StylePainter& the();
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void paint_button(Painter&, const Rect&, ButtonStyle, bool pressed, bool hovered = false);
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void paint_surface(Painter&, const Rect&, bool paint_vertical_lines = true);
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private:
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StylePainter();
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static void paint_button(Painter&, const Rect&, ButtonStyle, bool pressed, bool hovered = false);
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static void paint_surface(Painter&, const Rect&, bool paint_vertical_lines = true);
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};
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