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LibGL: Make MaterialFace
a simple u8
enum
Now we don't need to use `to_underlying` everywhere.
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2 changed files with 9 additions and 9 deletions
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@ -41,7 +41,7 @@ struct ContextParameter {
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} value;
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};
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enum class MaterialFace : u8 {
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enum MaterialFace : u8 {
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Front = 0,
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Back = 1,
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};
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