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LibJS: Convert IteratorHelper to be a GeneratorObject
This is required for %IteratorHelperPrototype%.return, which needs to operate on the internal slots of the base GeneratorObject. Doing so also provides us with the appropriate VM to be used in invocations to the overridden IteratorHelper::execute.
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4 changed files with 40 additions and 42 deletions
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@ -7,35 +7,34 @@
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#pragma once
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#include <LibJS/Runtime/Completion.h>
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#include <LibJS/Runtime/GeneratorObject.h>
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#include <LibJS/Runtime/Iterator.h>
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#include <LibJS/Runtime/Object.h>
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#include <LibJS/SafeFunction.h>
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namespace JS {
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class IteratorHelper final : public Object {
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JS_OBJECT(IteratorHelper, Object);
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class IteratorHelper final : public GeneratorObject {
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JS_OBJECT(IteratorHelper, GeneratorObject);
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public:
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using Closure = JS::SafeFunction<ThrowCompletionOr<Value>(IteratorHelper&)>;
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using Closure = JS::SafeFunction<ThrowCompletionOr<Value>(VM&, IteratorHelper&)>;
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static ThrowCompletionOr<NonnullGCPtr<IteratorHelper>> create(Realm&, IteratorRecord, Closure);
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IteratorRecord const& underlying_iterator() const { return m_underlying_iterator; }
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Closure& closure() { return m_closure; }
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size_t counter() const { return m_counter; }
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void increment_counter() { ++m_counter; }
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Value result(Value);
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ThrowCompletionOr<Value> close_result(Completion);
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bool done() const { return m_done; }
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ThrowCompletionOr<Value> close_result(VM&, Completion);
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private:
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IteratorHelper(Object& prototype, IteratorRecord, Closure);
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IteratorHelper(Realm&, Object& prototype, IteratorRecord, Closure);
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virtual void visit_edges(Visitor&) override;
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virtual ThrowCompletionOr<Value> execute(VM&, JS::Completion const& completion) override;
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IteratorRecord m_underlying_iterator; // [[UnderlyingIterator]]
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Closure m_closure;
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