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WindowServer+LibGUI: Add ability to set per-window icons.
The icons are passed around as filesystem paths for now, since the shared memory bitmaps only support 2 sides.
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7a74b76769
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19 changed files with 151 additions and 16 deletions
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@ -113,7 +113,13 @@ public:
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void set_base_size(const Size& size) { m_base_size = size; }
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const GraphicsBitmap& icon() const { return *m_icon; }
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void set_icon(Retained<GraphicsBitmap>&& icon) { m_icon = move(icon); }
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String icon_path() const { return m_icon_path; }
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void set_icon(const String& path, Retained<GraphicsBitmap>&& icon)
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{
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m_icon_path = path;
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m_icon = move(icon);
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}
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void set_default_icon();
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const WSCursor* override_cursor() const { return m_override_cursor.ptr(); }
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void set_override_cursor(RetainPtr<WSCursor>&& cursor) { m_override_cursor = move(cursor); }
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@ -146,6 +152,7 @@ private:
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Size m_size_increment;
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Size m_base_size;
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Retained<GraphicsBitmap> m_icon;
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String m_icon_path;
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RetainPtr<WSCursor> m_override_cursor;
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WSWindowFrame m_frame;
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Color m_background_color { Color::LightGray };
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