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LibWeb: Make factory methods of DOM::Event fallible

Because of interdependencies between DOM::Event and UIEvents::MouseEvent
to template function fire_an_event() in WebDriverConnection.cpp, the
commit: 'LibWeb: Make factory methods of UIEvents::MouseEvent fallible'
have been squashed into this commit.
This commit is contained in:
Kenneth Myhra 2023-02-14 22:43:17 +01:00 committed by Linus Groh
parent 0d9076c9f5
commit c120c46acc
20 changed files with 85 additions and 85 deletions

View file

@ -1006,7 +1006,7 @@ void Document::set_hovered_node(Node* node)
// FIXME: Check if we need to dispatch these events in a specific order.
for (auto target = old_hovered_node; target && target.ptr() != common_ancestor; target = target->parent()) {
// FIXME: Populate the event with mouse coordinates, etc.
target->dispatch_event(*UIEvents::MouseEvent::create(realm(), UIEvents::EventNames::mouseleave));
target->dispatch_event(UIEvents::MouseEvent::create(realm(), UIEvents::EventNames::mouseleave).release_value_but_fixme_should_propagate_errors());
}
}
@ -1015,7 +1015,7 @@ void Document::set_hovered_node(Node* node)
// FIXME: Check if we need to dispatch these events in a specific order.
for (auto target = m_hovered_node; target && target.ptr() != common_ancestor; target = target->parent()) {
// FIXME: Populate the event with mouse coordinates, etc.
target->dispatch_event(*UIEvents::MouseEvent::create(realm(), UIEvents::EventNames::mouseenter));
target->dispatch_event(UIEvents::MouseEvent::create(realm(), UIEvents::EventNames::mouseenter).release_value_but_fixme_should_propagate_errors());
}
}
}
@ -1272,39 +1272,39 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<Event>> Document::create_event(DeprecatedSt
// then set constructor to the interface in the second column on the same row as the matching string:
auto interface_lowercase = interface.to_lowercase();
if (interface_lowercase == "beforeunloadevent") {
event = Event::create(realm, ""); // FIXME: Create BeforeUnloadEvent
event = TRY(Event::create(realm, "")); // FIXME: Create BeforeUnloadEvent
} else if (interface_lowercase == "compositionevent") {
event = Event::create(realm, ""); // FIXME: Create CompositionEvent
event = TRY(Event::create(realm, "")); // FIXME: Create CompositionEvent
} else if (interface_lowercase == "customevent") {
event = TRY(CustomEvent::create(realm, ""));
} else if (interface_lowercase == "devicemotionevent") {
event = Event::create(realm, ""); // FIXME: Create DeviceMotionEvent
event = TRY(Event::create(realm, "")); // FIXME: Create DeviceMotionEvent
} else if (interface_lowercase == "deviceorientationevent") {
event = Event::create(realm, ""); // FIXME: Create DeviceOrientationEvent
event = TRY(Event::create(realm, "")); // FIXME: Create DeviceOrientationEvent
} else if (interface_lowercase == "dragevent") {
event = Event::create(realm, ""); // FIXME: Create DragEvent
event = TRY(Event::create(realm, "")); // FIXME: Create DragEvent
} else if (interface_lowercase.is_one_of("event", "events")) {
event = Event::create(realm, "");
event = TRY(Event::create(realm, ""));
} else if (interface_lowercase == "focusevent") {
event = UIEvents::FocusEvent::create(realm, "");
} else if (interface_lowercase == "hashchangeevent") {
event = Event::create(realm, ""); // FIXME: Create HashChangeEvent
event = TRY(Event::create(realm, "")); // FIXME: Create HashChangeEvent
} else if (interface_lowercase == "htmlevents") {
event = Event::create(realm, "");
event = TRY(Event::create(realm, ""));
} else if (interface_lowercase == "keyboardevent") {
event = UIEvents::KeyboardEvent::create(realm, "");
} else if (interface_lowercase == "messageevent") {
event = TRY(HTML::MessageEvent::create(realm, ""));
} else if (interface_lowercase.is_one_of("mouseevent", "mouseevents")) {
event = UIEvents::MouseEvent::create(realm, "");
event = TRY(UIEvents::MouseEvent::create(realm, ""));
} else if (interface_lowercase == "storageevent") {
event = Event::create(realm, ""); // FIXME: Create StorageEvent
event = TRY(Event::create(realm, "")); // FIXME: Create StorageEvent
} else if (interface_lowercase == "svgevents") {
event = Event::create(realm, "");
event = TRY(Event::create(realm, ""));
} else if (interface_lowercase == "textevent") {
event = Event::create(realm, ""); // FIXME: Create CompositionEvent
event = TRY(Event::create(realm, "")); // FIXME: Create CompositionEvent
} else if (interface_lowercase == "touchevent") {
event = Event::create(realm, ""); // FIXME: Create TouchEvent
event = TRY(Event::create(realm, "")); // FIXME: Create TouchEvent
} else if (interface_lowercase.is_one_of("uievent", "uievents")) {
event = UIEvents::UIEvent::create(realm, "");
}
@ -1539,7 +1539,7 @@ void Document::update_readiness(HTML::DocumentReadyState readiness_value)
}
// 4. Fire an event named readystatechange at document.
dispatch_event(*Event::create(realm(), HTML::EventNames::readystatechange));
dispatch_event(Event::create(realm(), HTML::EventNames::readystatechange).release_value_but_fixme_should_propagate_errors());
}
Page* Document::page()
@ -1587,7 +1587,7 @@ void Document::completely_finish_loading()
// 5. Otherwise, if container is non-null, then queue an element task on the DOM manipulation task source given container to fire an event named load at container.
else if (container) {
container->queue_an_element_task(HTML::Task::Source::DOMManipulation, [container] {
container->dispatch_event(*DOM::Event::create(container->realm(), HTML::EventNames::load));
container->dispatch_event(DOM::Event::create(container->realm(), HTML::EventNames::load).release_value_but_fixme_should_propagate_errors());
});
}
}
@ -1717,7 +1717,7 @@ void Document::update_the_visibility_state(HTML::VisibilityState visibility_stat
// FIXME: 3. Run any page visibility change steps which may be defined in other specifications, with visibility state and document.
// 4. Fire an event named visibilitychange at document, with its bubbles attribute initialized to true.
auto event = DOM::Event::create(realm(), HTML::EventNames::visibilitychange);
auto event = DOM::Event::create(realm(), HTML::EventNames::visibilitychange).release_value_but_fixme_should_propagate_errors();
event->set_bubbles(true);
dispatch_event(event);
}
@ -1738,7 +1738,7 @@ void Document::run_the_resize_steps()
return;
m_last_viewport_size = viewport_size;
window().dispatch_event(*DOM::Event::create(realm(), UIEvents::EventNames::resize));
window().dispatch_event(DOM::Event::create(realm(), UIEvents::EventNames::resize).release_value_but_fixme_should_propagate_errors());
schedule_layout_update();
}
@ -1750,15 +1750,15 @@ void Document::run_the_scroll_steps()
for (auto& target : m_pending_scroll_event_targets) {
// 1. If target is a Document, fire an event named scroll that bubbles at target and fire an event named scroll at the VisualViewport that is associated with target.
if (is<Document>(*target)) {
auto event = DOM::Event::create(realm(), HTML::EventNames::scroll);
auto event = DOM::Event::create(realm(), HTML::EventNames::scroll).release_value_but_fixme_should_propagate_errors();
event->set_bubbles(true);
target->dispatch_event(*event);
target->dispatch_event(event);
// FIXME: Fire at the associated VisualViewport
}
// 2. Otherwise, fire an event named scroll at target.
else {
auto event = DOM::Event::create(realm(), HTML::EventNames::scroll);
target->dispatch_event(*event);
auto event = DOM::Event::create(realm(), HTML::EventNames::scroll).release_value_but_fixme_should_propagate_errors();
target->dispatch_event(event);
}
}
@ -1797,7 +1797,7 @@ void Document::evaluate_media_queries_and_report_changes()
CSS::MediaQueryListEventInit init;
init.media = media_query_list->media();
init.matches = now_matches;
auto event = CSS::MediaQueryListEvent::create(realm(), HTML::EventNames::change, init);
auto event = CSS::MediaQueryListEvent::create(realm(), HTML::EventNames::change, init).release_value_but_fixme_should_propagate_errors();
event->set_is_trusted(true);
media_query_list->dispatch_event(*event);
}
@ -2259,7 +2259,7 @@ void Document::unload(bool recursive_flag, Optional<DocumentUnloadTimingInfo> un
// then fire an event named unload at document's relevant global object, with legacy target override flag set.
// FIXME: The legacy target override flag is currently set by a virtual override of dispatch_event()
// We should reorganize this so that the flag appears explicitly here instead.
auto event = DOM::Event::create(realm(), HTML::EventNames::unload);
auto event = DOM::Event::create(realm(), HTML::EventNames::unload).release_value_but_fixme_should_propagate_errors();
global_object().dispatch_event(event);
}