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https://github.com/RGBCube/serenity
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LibWeb: Make factory methods of DOM::Event fallible
Because of interdependencies between DOM::Event and UIEvents::MouseEvent to template function fire_an_event() in WebDriverConnection.cpp, the commit: 'LibWeb: Make factory methods of UIEvents::MouseEvent fallible' have been squashed into this commit.
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parent
0d9076c9f5
commit
c120c46acc
20 changed files with 85 additions and 85 deletions
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@ -249,12 +249,12 @@ bool EventHandler::handle_mouseup(CSSPixelPoint position, unsigned button, unsig
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auto offset = compute_mouse_event_offset(position, *layout_node);
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auto client_offset = compute_mouse_event_client_offset(position);
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auto page_offset = compute_mouse_event_page_offset(client_offset);
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node->dispatch_event(*UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::mouseup, offset, client_offset, page_offset, buttons, button));
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node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::mouseup, offset, client_offset, page_offset, buttons, button).release_value_but_fixme_should_propagate_errors());
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handled_event = true;
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bool run_activation_behavior = true;
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if (node.ptr() == m_mousedown_target && button == GUI::MouseButton::Primary) {
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run_activation_behavior = node->dispatch_event(*UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::click, offset, client_offset, page_offset, button));
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run_activation_behavior = node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::click, offset, client_offset, page_offset, button).release_value_but_fixme_should_propagate_errors());
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}
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if (run_activation_behavior) {
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@ -372,7 +372,7 @@ bool EventHandler::handle_mousedown(CSSPixelPoint position, unsigned button, uns
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auto offset = compute_mouse_event_offset(position, *layout_node);
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auto client_offset = compute_mouse_event_client_offset(position);
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auto page_offset = compute_mouse_event_page_offset(client_offset);
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node->dispatch_event(*UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::mousedown, offset, client_offset, page_offset, buttons, button));
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node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::mousedown, offset, client_offset, page_offset, buttons, button).release_value_but_fixme_should_propagate_errors());
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}
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// NOTE: Dispatching an event may have disturbed the world.
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@ -488,7 +488,7 @@ bool EventHandler::handle_mousemove(CSSPixelPoint position, unsigned buttons, un
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auto offset = compute_mouse_event_offset(position, *layout_node);
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auto client_offset = compute_mouse_event_client_offset(position);
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auto page_offset = compute_mouse_event_page_offset(client_offset);
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node->dispatch_event(*UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::mousemove, offset, client_offset, page_offset, buttons));
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node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::mousemove, offset, client_offset, page_offset, buttons).release_value_but_fixme_should_propagate_errors());
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// NOTE: Dispatching an event may have disturbed the world.
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if (!paint_root() || paint_root() != node->document().paint_box())
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return true;
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@ -577,7 +577,7 @@ bool EventHandler::handle_doubleclick(CSSPixelPoint position, unsigned button, u
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auto offset = compute_mouse_event_offset(position, *layout_node);
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auto client_offset = compute_mouse_event_client_offset(position);
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auto page_offset = compute_mouse_event_page_offset(client_offset);
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node->dispatch_event(*UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::dblclick, offset, client_offset, page_offset, buttons, button));
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node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::dblclick, offset, client_offset, page_offset, buttons, button).release_value_but_fixme_should_propagate_errors());
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// NOTE: Dispatching an event may have disturbed the world.
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if (!paint_root() || paint_root() != node->document().paint_box())
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