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https://github.com/RGBCube/serenity
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LibIPC: Remove unnecessary IPC::ServerConnection::handshake()
This is no longer used by any of our IPC pairs.
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commit
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25 changed files with 1 additions and 71 deletions
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@ -16,11 +16,6 @@ class ClipboardServerConnection : public IPC::ServerConnection<ClipboardClientEn
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, public ClipboardClientEndpoint {
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C_OBJECT(ClipboardServerConnection);
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public:
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virtual void handshake() override
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{
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}
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private:
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ClipboardServerConnection()
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: IPC::ServerConnection<ClipboardClientEndpoint, ClipboardServerEndpoint>(*this, "/tmp/portal/clipboard")
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@ -18,10 +18,6 @@ class NotificationServerConnection : public IPC::ServerConnection<NotificationCl
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friend class Notification;
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public:
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virtual void handshake() override
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{
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}
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virtual void die() override
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{
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m_notification->connection_closed();
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@ -19,11 +19,6 @@ WindowManagerServerConnection& WindowManagerServerConnection::the()
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return *s_connection;
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}
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void WindowManagerServerConnection::handshake()
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{
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// :^)
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}
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void WindowManagerServerConnection::window_state_changed(i32 wm_id, i32 client_id, i32 window_id,
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i32 parent_client_id, i32 parent_window_id, bool is_active, bool is_minimized, bool is_modal,
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bool is_frameless, i32 window_type, String const& title, Gfx::IntRect const& rect, Optional<i32> const& progress)
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@ -20,10 +20,8 @@ public:
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WindowManagerServerConnection()
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: IPC::ServerConnection<WindowManagerClientEndpoint, WindowManagerServerEndpoint>(*this, "/tmp/portal/wm")
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{
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handshake();
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}
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virtual void handshake() override;
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static WindowManagerServerConnection& the();
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private:
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@ -55,7 +55,7 @@ WindowServerConnection::WindowServerConnection()
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void WindowServerConnection::fast_greet(Gfx::IntRect const&, Core::AnonymousBuffer const&, String const&, String const&)
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{
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// NOTE: This message is handled in handshake().
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// NOTE: This message is handled in the constructor.
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}
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void WindowServerConnection::update_system_theme(Core::AnonymousBuffer const& theme_buffer)
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@ -17,7 +17,6 @@ class WindowServerConnection
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, public WindowClientEndpoint {
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C_OBJECT(WindowServerConnection)
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public:
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virtual void handshake() override { }
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static WindowServerConnection& the();
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private:
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