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LibGUI: Animated smooth scroll interpolation
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3 changed files with 75 additions and 7 deletions
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@ -12,6 +12,9 @@
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#include <LibGfx/Palette.h>
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#include <LibGfx/StylePainter.h>
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static constexpr int ANIMATION_INTERVAL = 16; // Milliseconds
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static constexpr double ANIMATION_TIME = 0.18; // Seconds
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REGISTER_WIDGET(GUI, Scrollbar)
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namespace GUI {
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@ -115,6 +118,39 @@ bool Scrollbar::has_scrubber() const
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return max() != min();
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}
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void Scrollbar::set_value(int value, AllowCallback allow_callback)
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{
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m_target_value = value;
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if (!(m_animated_scrolling_timer.is_null()))
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m_animated_scrolling_timer->stop();
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AbstractSlider::set_value(value, allow_callback);
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}
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void Scrollbar::set_target_value(int new_target_value)
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{
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new_target_value = clamp(new_target_value, min(), max());
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// If we are already at or scrolling to the new target then don't touch anything
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if (m_target_value == new_target_value)
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return;
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m_animation_time_elapsed = 0;
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m_start_value = value();
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m_target_value = new_target_value;
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if (m_animated_scrolling_timer.is_null()) {
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m_animated_scrolling_timer = add<Core::Timer>();
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m_animated_scrolling_timer->set_interval(ANIMATION_INTERVAL);
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m_animated_scrolling_timer->on_timeout = [this]() {
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m_animation_time_elapsed += (double)ANIMATION_INTERVAL / 1'000; // ms -> sec
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update_animated_scroll();
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};
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}
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m_animated_scrolling_timer->start();
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}
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float Scrollbar::unclamped_scrubber_size() const
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{
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float pixel_range = length(orientation()) - button_size() * 2;
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@ -335,7 +371,7 @@ void Scrollbar::scroll_to_position(const Gfx::IntPoint& click_position)
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float x_or_y = ::max(0, click_position.primary_offset_for_orientation(orientation()) - button_width() - button_width() / 2);
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float rel_x_or_y = x_or_y / available;
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set_value(min() + rel_x_or_y * range_size);
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set_target_value(min() + rel_x_or_y * range_size);
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}
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Scrollbar::Component Scrollbar::component_at_position(const Gfx::IntPoint& position)
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@ -391,4 +427,19 @@ void Scrollbar::change_event(Event& event)
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return Widget::change_event(event);
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}
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void Scrollbar::update_animated_scroll()
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{
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if (value() == m_target_value) {
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m_animated_scrolling_timer->stop();
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return;
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}
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double time_percent = m_animation_time_elapsed / ANIMATION_TIME;
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double ease_percent = 1.0 - pow(1.0 - time_percent, 5.0); // Ease out quint
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double initial_distance = m_target_value - m_start_value;
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double new_distance = initial_distance * ease_percent;
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int new_value = m_start_value + (int)round(new_distance);
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AbstractSlider::set_value(new_value);
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}
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}
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