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LibAccelGfx+LibWeb: Support non-translation transforms in GPU painter

This change introduces GPU painter support for rotate(), skew(),
scale(), and other transformations that could be applied to stacking
context.
This commit is contained in:
Aliaksandr Kalenik 2023-11-30 20:54:20 +01:00 committed by Andreas Kling
parent 45d81dceed
commit c28f6828c9
4 changed files with 52 additions and 25 deletions

View file

@ -586,24 +586,44 @@ void Painter::flush(Gfx::Bitmap& bitmap)
GL::read_pixels({ 0, 0, bitmap.width(), bitmap.height() }, bitmap);
}
void Painter::blit_canvas(Gfx::IntRect const& dst_rect, Canvas const& canvas, float opacity)
void Painter::blit_canvas(Gfx::IntRect const& dst_rect, Canvas const& canvas, float opacity, Optional<Gfx::AffineTransform> affine_transform)
{
blit_canvas(dst_rect.to_type<float>(), canvas, opacity);
blit_canvas(dst_rect.to_type<float>(), canvas, opacity, move(affine_transform));
}
void Painter::blit_canvas(Gfx::FloatRect const& dst_rect, Canvas const& canvas, float opacity)
void Painter::blit_canvas(Gfx::FloatRect const& dst_rect, Canvas const& canvas, float opacity, Optional<Gfx::AffineTransform> affine_transform)
{
auto texture = GL::Texture(canvas.framebuffer().texture);
blit_scaled_texture(dst_rect, texture, { { 0, 0 }, canvas.size() }, Painter::ScalingMode::NearestNeighbor, opacity);
blit_scaled_texture(dst_rect, texture, { { 0, 0 }, canvas.size() }, Painter::ScalingMode::NearestNeighbor, opacity, move(affine_transform));
}
void Painter::blit_scaled_texture(Gfx::FloatRect const& dst_rect, GL::Texture const& texture, Gfx::FloatRect const& src_rect, ScalingMode scaling_mode, float opacity)
void Painter::blit_scaled_texture(Gfx::FloatRect const& dst_rect, GL::Texture const& texture, Gfx::FloatRect const& src_rect, ScalingMode scaling_mode, float opacity, Optional<Gfx::AffineTransform> affine_transform)
{
bind_target_canvas();
m_blit_program.use();
auto dst_rect_in_clip_space = to_clip_space(transform().map(dst_rect));
auto dst_rect_rotated = dst_rect;
Array<Gfx::FloatPoint, 4> dst_rect_vertices = {
dst_rect_rotated.top_left(),
dst_rect_rotated.bottom_left(),
dst_rect_rotated.bottom_right(),
dst_rect_rotated.top_right(),
};
if (affine_transform.has_value()) {
for (auto& point : dst_rect_vertices)
point = affine_transform->map(point);
}
auto const viewport_width = static_cast<float>(m_target_canvas->size().width());
auto const viewport_height = static_cast<float>(m_target_canvas->size().height());
for (auto& point : dst_rect_vertices) {
point = transform().map(point);
point.set_x(2.0f * point.x() / viewport_width - 1.0f);
point.set_y(-1.0f + 2.0f * point.y() / viewport_height);
}
auto src_rect_in_texture_space = to_texture_space(src_rect, *texture.size);
Vector<GLfloat> vertices;
@ -616,10 +636,10 @@ void Painter::blit_scaled_texture(Gfx::FloatRect const& dst_rect, GL::Texture co
vertices.append(s.y());
};
add_vertex(dst_rect_in_clip_space.top_left(), src_rect_in_texture_space.top_left());
add_vertex(dst_rect_in_clip_space.bottom_left(), src_rect_in_texture_space.bottom_left());
add_vertex(dst_rect_in_clip_space.bottom_right(), src_rect_in_texture_space.bottom_right());
add_vertex(dst_rect_in_clip_space.top_right(), src_rect_in_texture_space.top_right());
add_vertex(dst_rect_vertices[0], src_rect_in_texture_space.top_left());
add_vertex(dst_rect_vertices[1], src_rect_in_texture_space.bottom_left());
add_vertex(dst_rect_vertices[2], src_rect_in_texture_space.bottom_right());
add_vertex(dst_rect_vertices[3], src_rect_in_texture_space.top_right());
auto vbo = GL::create_buffer();
GL::upload_to_buffer(vbo, vertices);

View file

@ -80,8 +80,8 @@ public:
void fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color const& color, CornerRadius const& top_left_radius, CornerRadius const& top_right_radius, CornerRadius const& bottom_left_radius, CornerRadius const& bottom_right_radius);
void fill_rect_with_rounded_corners(Gfx::FloatRect const& rect, Color const& color, CornerRadius const& top_left_radius, CornerRadius const& top_right_radius, CornerRadius const& bottom_left_radius, CornerRadius const& bottom_right_radius);
void blit_canvas(Gfx::IntRect const& dst_rect, Canvas const&, float opacity = 1.0f);
void blit_canvas(Gfx::FloatRect const& dst_rect, Canvas const&, float opacity = 1.0f);
void blit_canvas(Gfx::IntRect const& dst_rect, Canvas const&, float opacity = 1.0f, Optional<Gfx::AffineTransform> affine_transform = {});
void blit_canvas(Gfx::FloatRect const& dst_rect, Canvas const&, float opacity = 1.0f, Optional<Gfx::AffineTransform> affine_transform = {});
void update_immutable_bitmap_texture_cache(HashMap<u32, Gfx::ImmutableBitmap const*>&);
@ -96,7 +96,7 @@ private:
[[nodiscard]] State& state() { return m_state_stack.last(); }
[[nodiscard]] State const& state() const { return m_state_stack.last(); }
void blit_scaled_texture(Gfx::FloatRect const& dst_rect, GL::Texture const&, Gfx::FloatRect const& src_rect, ScalingMode, float opacity = 1.0f);
void blit_scaled_texture(Gfx::FloatRect const& dst_rect, GL::Texture const&, Gfx::FloatRect const& src_rect, ScalingMode, float opacity = 1.0f, Optional<Gfx::AffineTransform> affine_transform = {});
void bind_target_canvas();
[[nodiscard]] Gfx::FloatRect to_clip_space(Gfx::FloatRect const& screen_rect) const;

View file

@ -18,7 +18,8 @@ PaintingCommandExecutorGPU::PaintingCommandExecutorGPU(Gfx::Bitmap& bitmap)
m_stacking_contexts.append({ .canvas = canvas,
.painter = move(painter),
.opacity = 1.0f,
.destination = {} });
.destination = {},
.transform = {} });
}
PaintingCommandExecutorGPU::~PaintingCommandExecutorGPU()
@ -99,29 +100,34 @@ CommandResult PaintingCommandExecutorGPU::push_stacking_context(float opacity, b
painter().translate(-translation);
}
auto affine_transform = Gfx::extract_2d_affine_transform(transform.matrix);
auto stacking_context_transform = Gfx::extract_2d_affine_transform(transform.matrix);
if (opacity < 1) {
Gfx::AffineTransform inverse_origin_translation;
inverse_origin_translation.translate(-transform.origin);
Gfx::AffineTransform origin_translation;
origin_translation.translate(transform.origin);
Gfx::AffineTransform final_transform = origin_translation;
final_transform.multiply(stacking_context_transform);
final_transform.multiply(inverse_origin_translation);
if (opacity < 1 || !stacking_context_transform.is_identity_or_translation()) {
auto painter = AccelGfx::Painter::create();
auto canvas = AccelGfx::Canvas::create(source_paintable_rect.size());
painter->set_target_canvas(canvas);
painter->translate(-source_paintable_rect.location().to_type<float>());
painter->clear(Color::Transparent);
auto source_rect = source_paintable_rect.to_type<float>().translated(-transform.origin);
auto transformed_destination_rect = affine_transform.map(source_rect).translated(transform.origin);
auto destination_rect = transformed_destination_rect.to_rounded<int>();
m_stacking_contexts.append({ .canvas = canvas,
.painter = move(painter),
.opacity = opacity,
.destination = destination_rect });
.destination = source_paintable_rect,
.transform = final_transform });
} else {
painter().translate(affine_transform.translation() + post_transform_translation.to_type<float>());
painter().translate(stacking_context_transform.translation() + post_transform_translation.to_type<float>());
m_stacking_contexts.append({ .canvas = {},
.painter = MaybeOwned(painter()),
.opacity = opacity,
.destination = {} });
.destination = {},
.transform = final_transform });
}
return CommandResult::Continue;
}
@ -131,7 +137,7 @@ CommandResult PaintingCommandExecutorGPU::pop_stacking_context()
auto stacking_context = m_stacking_contexts.take_last();
VERIFY(stacking_context.stacking_context_depth == 0);
if (stacking_context.painter.is_owned()) {
painter().blit_canvas(stacking_context.destination, *stacking_context.canvas, stacking_context.opacity);
painter().blit_canvas(stacking_context.destination, *stacking_context.canvas, stacking_context.opacity, stacking_context.transform);
}
painter().restore();
m_stacking_contexts.last().stacking_context_depth--;

View file

@ -67,6 +67,7 @@ private:
MaybeOwned<AccelGfx::Painter> painter;
float opacity;
Gfx::IntRect destination;
Gfx::AffineTransform transform;
int stacking_context_depth { 0 };
};