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LibJS/JIT: Add builtin for Math.ceil()
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parent
08590adf40
commit
c2ff238467
4 changed files with 24 additions and 3 deletions
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@ -16,6 +16,7 @@ namespace JS::Bytecode {
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O(MathAbs, math_abs, Math, abs, 1) \
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O(MathAbs, math_abs, Math, abs, 1) \
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O(MathLog, math_log, Math, log, 1) \
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O(MathLog, math_log, Math, log, 1) \
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O(MathPow, math_pow, Math, pow, 2) \
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O(MathPow, math_pow, Math, pow, 2) \
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O(MathCeil, math_ceil, Math, ceil, 1) \
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O(MathFloor, math_floor, Math, floor, 1) \
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O(MathFloor, math_floor, Math, floor, 1) \
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O(MathSqrt, math_sqrt, Math, sqrt, 1)
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O(MathSqrt, math_sqrt, Math, sqrt, 1)
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@ -2676,6 +2676,19 @@ void Compiler::compile_builtin_math_floor(Assembler::Label&, Assembler::Label& e
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m_assembler.jump(end);
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m_assembler.jump(end);
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}
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}
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static Value cxx_math_ceil(VM& vm, Value, Value value)
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{
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return TRY_OR_SET_EXCEPTION(MathObject::ceil_impl(vm, value));
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}
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void Compiler::compile_builtin_math_ceil(Assembler::Label&, Assembler::Label& end)
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{
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native_call((void*)cxx_math_ceil);
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store_accumulator(RET);
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check_exception();
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m_assembler.jump(end);
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}
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void Compiler::compile_builtin_math_abs(Assembler::Label& slow_case, Assembler::Label& end)
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void Compiler::compile_builtin_math_abs(Assembler::Label& slow_case, Assembler::Label& end)
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{
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{
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branch_if_int32(ARG2, [&] {
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branch_if_int32(ARG2, [&] {
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@ -33,7 +33,7 @@ void MathObject::initialize(Realm& realm)
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define_native_function(realm, vm.names.random, random, 0, attr);
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define_native_function(realm, vm.names.random, random, 0, attr);
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define_native_function(realm, vm.names.sqrt, sqrt, 1, attr, Bytecode::Builtin::MathSqrt);
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define_native_function(realm, vm.names.sqrt, sqrt, 1, attr, Bytecode::Builtin::MathSqrt);
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define_native_function(realm, vm.names.floor, floor, 1, attr, Bytecode::Builtin::MathFloor);
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define_native_function(realm, vm.names.floor, floor, 1, attr, Bytecode::Builtin::MathFloor);
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define_native_function(realm, vm.names.ceil, ceil, 1, attr);
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define_native_function(realm, vm.names.ceil, ceil, 1, attr, Bytecode::Builtin::MathCeil);
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define_native_function(realm, vm.names.round, round, 1, attr);
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define_native_function(realm, vm.names.round, round, 1, attr);
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define_native_function(realm, vm.names.max, max, 2, attr);
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define_native_function(realm, vm.names.max, max, 2, attr);
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define_native_function(realm, vm.names.min, min, 2, attr);
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define_native_function(realm, vm.names.min, min, 2, attr);
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@ -346,10 +346,10 @@ JS_DEFINE_NATIVE_FUNCTION(MathObject::cbrt)
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}
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}
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// 21.3.2.10 Math.ceil ( x ), https://tc39.es/ecma262/#sec-math.ceil
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// 21.3.2.10 Math.ceil ( x ), https://tc39.es/ecma262/#sec-math.ceil
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JS_DEFINE_NATIVE_FUNCTION(MathObject::ceil)
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ThrowCompletionOr<Value> MathObject::ceil_impl(VM& vm, Value x)
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{
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{
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// 1. Let n be ? ToNumber(x).
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// 1. Let n be ? ToNumber(x).
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auto number = TRY(vm.argument(0).to_number(vm));
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auto number = TRY(x.to_number(vm));
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// 2. If n is not finite or n is either +0𝔽 or -0𝔽, return n.
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// 2. If n is not finite or n is either +0𝔽 or -0𝔽, return n.
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if (!number.is_finite_number() || number.as_double() == 0)
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if (!number.is_finite_number() || number.as_double() == 0)
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@ -364,6 +364,12 @@ JS_DEFINE_NATIVE_FUNCTION(MathObject::ceil)
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return Value(::ceil(number.as_double()));
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return Value(::ceil(number.as_double()));
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}
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}
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// 21.3.2.10 Math.ceil ( x ), https://tc39.es/ecma262/#sec-math.ceil
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JS_DEFINE_NATIVE_FUNCTION(MathObject::ceil)
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{
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return ceil_impl(vm, vm.argument(0));
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}
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// 21.3.2.11 Math.clz32 ( x ), https://tc39.es/ecma262/#sec-math.clz32
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// 21.3.2.11 Math.clz32 ( x ), https://tc39.es/ecma262/#sec-math.clz32
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JS_DEFINE_NATIVE_FUNCTION(MathObject::clz32)
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JS_DEFINE_NATIVE_FUNCTION(MathObject::clz32)
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{
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{
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@ -22,6 +22,7 @@ public:
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static ThrowCompletionOr<Value> sqrt_impl(VM&, Value);
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static ThrowCompletionOr<Value> sqrt_impl(VM&, Value);
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static ThrowCompletionOr<Value> pow_impl(VM&, Value base, Value exponent);
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static ThrowCompletionOr<Value> pow_impl(VM&, Value base, Value exponent);
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static ThrowCompletionOr<Value> floor_impl(VM&, Value);
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static ThrowCompletionOr<Value> floor_impl(VM&, Value);
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static ThrowCompletionOr<Value> ceil_impl(VM&, Value);
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private:
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private:
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explicit MathObject(Realm&);
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explicit MathObject(Realm&);
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