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LibGfx: Use stroke_to_fill() for rendering strokes in the AA painter
This probably should be cached somewhere, but this alone seems to give nice results, and performance does not seem much worse. Fixes #18519
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2 changed files with 5 additions and 179 deletions
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@ -32,15 +32,11 @@ public:
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{
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draw_line(line.a(), line.b(), color, thickness, style, alternate_color, line_length_mode);
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}
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void draw_line_for_path(FloatPoint, FloatPoint, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid, Color alternate_color = Color::Transparent, LineLengthMode line_length_mode = LineLengthMode::PointToPoint);
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void fill_path(Path const&, Color, Painter::WindingRule rule = Painter::WindingRule::Nonzero);
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void fill_path(Path const&, PaintStyle const& paint_style, Painter::WindingRule rule = Painter::WindingRule::Nonzero);
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void stroke_path(Path const&, Color, float thickness);
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void draw_quadratic_bezier_curve(FloatPoint control_point, FloatPoint, FloatPoint, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
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void draw_cubic_bezier_curve(FloatPoint control_point_0, FloatPoint control_point_1, FloatPoint, FloatPoint, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
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void draw_elliptical_arc(FloatPoint p1, FloatPoint p2, FloatPoint center, FloatSize radii, float x_axis_rotation, float theta_1, float theta_delta, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
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void translate(float dx, float dy) { m_transform.translate(dx, dy); }
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void translate(FloatPoint delta) { m_transform.translate(delta); }
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@ -90,20 +86,11 @@ private:
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}
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};
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Range draw_ellipse_part(IntPoint a_rect, int radius_a, int radius_b, Color, bool flip_x_and_y, Optional<Range> x_clip, BlendMode blend_mode);
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Range draw_ellipse_part(IntPoint a_rect, int radius_a, int radius_b, Color alternate_color, bool flip_x_and_y, Optional<Range> x_clip, BlendMode blend_mode);
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void draw_anti_aliased_line(FloatPoint, FloatPoint, Color, float thickness, Painter::LineStyle, Color, LineLengthMode);
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void draw_dotted_line(IntPoint, IntPoint, Gfx::Color, int thickness);
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enum class FixmeEnableHacksForBetterPathPainting {
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Yes,
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No,
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};
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template<FixmeEnableHacksForBetterPathPainting path_hacks>
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void draw_anti_aliased_line(FloatPoint, FloatPoint, Color, float thickness, Painter::LineStyle style, Color alternate_color, LineLengthMode line_length_mode = LineLengthMode::PointToPoint);
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void stroke_segment_intersection(FloatPoint current_line_a, FloatPoint current_line_b, FloatLine const& previous_line, Color, float thickness);
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Painter& m_underlying_painter;
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AffineTransform m_transform;
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};
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