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LibGfx: Use stroke_to_fill() for rendering strokes in the AA painter

This probably should be cached somewhere, but this alone seems to give
nice results, and performance does not seem much worse.

Fixes #18519
This commit is contained in:
MacDue 2023-06-05 21:44:26 +01:00 committed by Jelle Raaijmakers
parent 95a07bd4e5
commit c36b54a7bf
2 changed files with 5 additions and 179 deletions

View file

@ -32,15 +32,11 @@ public:
{
draw_line(line.a(), line.b(), color, thickness, style, alternate_color, line_length_mode);
}
void draw_line_for_path(FloatPoint, FloatPoint, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid, Color alternate_color = Color::Transparent, LineLengthMode line_length_mode = LineLengthMode::PointToPoint);
void fill_path(Path const&, Color, Painter::WindingRule rule = Painter::WindingRule::Nonzero);
void fill_path(Path const&, PaintStyle const& paint_style, Painter::WindingRule rule = Painter::WindingRule::Nonzero);
void stroke_path(Path const&, Color, float thickness);
void draw_quadratic_bezier_curve(FloatPoint control_point, FloatPoint, FloatPoint, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
void draw_cubic_bezier_curve(FloatPoint control_point_0, FloatPoint control_point_1, FloatPoint, FloatPoint, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
void draw_elliptical_arc(FloatPoint p1, FloatPoint p2, FloatPoint center, FloatSize radii, float x_axis_rotation, float theta_1, float theta_delta, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
void translate(float dx, float dy) { m_transform.translate(dx, dy); }
void translate(FloatPoint delta) { m_transform.translate(delta); }
@ -90,20 +86,11 @@ private:
}
};
Range draw_ellipse_part(IntPoint a_rect, int radius_a, int radius_b, Color, bool flip_x_and_y, Optional<Range> x_clip, BlendMode blend_mode);
Range draw_ellipse_part(IntPoint a_rect, int radius_a, int radius_b, Color alternate_color, bool flip_x_and_y, Optional<Range> x_clip, BlendMode blend_mode);
void draw_anti_aliased_line(FloatPoint, FloatPoint, Color, float thickness, Painter::LineStyle, Color, LineLengthMode);
void draw_dotted_line(IntPoint, IntPoint, Gfx::Color, int thickness);
enum class FixmeEnableHacksForBetterPathPainting {
Yes,
No,
};
template<FixmeEnableHacksForBetterPathPainting path_hacks>
void draw_anti_aliased_line(FloatPoint, FloatPoint, Color, float thickness, Painter::LineStyle style, Color alternate_color, LineLengthMode line_length_mode = LineLengthMode::PointToPoint);
void stroke_segment_intersection(FloatPoint current_line_a, FloatPoint current_line_b, FloatLine const& previous_line, Color, float thickness);
Painter& m_underlying_painter;
AffineTransform m_transform;
};