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LibJS: Generate bytecode for entering nested lexical environments
This adds a new PushLexicalEnvironment instruction that creates a new LexicalEnvironment and pushes it on the VM's scope stack. There is no corresponding PopLexicalEnvironment instruction yet, so this will behave incorrectly with let/const scopes for example.
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4 changed files with 92 additions and 1 deletions
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@ -12,6 +12,8 @@
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#include <LibJS/Runtime/Array.h>
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#include <LibJS/Runtime/BigInt.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/LexicalEnvironment.h>
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#include <LibJS/Runtime/ScopeObject.h>
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#include <LibJS/Runtime/ScriptFunction.h>
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#include <LibJS/Runtime/Value.h>
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@ -266,6 +268,15 @@ void ContinuePendingUnwind::execute(Bytecode::Interpreter& interpreter) const
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interpreter.continue_pending_unwind(m_resume_target);
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}
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void PushLexicalEnvironment::execute(Bytecode::Interpreter& interpreter) const
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{
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HashMap<FlyString, Variable> resolved_variables;
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for (auto& it : m_variables)
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resolved_variables.set(interpreter.current_executable().get_string(it.key), it.value);
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auto* block_lexical_environment = interpreter.vm().heap().allocate<LexicalEnvironment>(interpreter.global_object(), move(resolved_variables), interpreter.vm().current_scope());
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interpreter.vm().call_frame().scope = block_lexical_environment;
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}
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String Load::to_string(Bytecode::Executable const&) const
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{
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return String::formatted("Load {}", m_src);
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@ -416,4 +427,19 @@ String ContinuePendingUnwind::to_string(Bytecode::Executable const&) const
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return String::formatted("ContinuePendingUnwind resume:{}", m_resume_target);
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}
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String PushLexicalEnvironment::to_string(const Bytecode::Executable& executable) const
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{
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StringBuilder builder;
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builder.append("PushLexicalEnvironment");
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if (!m_variables.is_empty()) {
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builder.append(" {");
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Vector<String> names;
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for (auto& it : m_variables)
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names.append(executable.get_string(it.key));
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builder.join(", ", names);
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builder.append("}");
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}
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return builder.to_string();
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}
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}
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