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Games: Add Hearts

This commit is contained in:
Gunnar Beutner 2021-05-20 14:27:58 +02:00 committed by Andreas Kling
parent 3e47eec862
commit c3efae85f2
15 changed files with 965 additions and 1 deletions

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/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
* Copyright (c) 2021, Gunnar Beutner <gbeutner@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Game.h"
#include <Games/Hearts/HeartsGML.h>
#include <LibCore/ConfigFile.h>
#include <LibCore/Timer.h>
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/Statusbar.h>
#include <LibGUI/Window.h>
#include <stdio.h>
#include <unistd.h>
int main(int argc, char** argv)
{
auto app = GUI::Application::construct(argc, argv);
auto app_icon = GUI::Icon::default_icon("app-hearts");
auto config = Core::ConfigFile::get_for_app("Hearts");
if (pledge("stdio recvfd sendfd rpath wpath cpath", nullptr) < 0) {
perror("pledge");
return 1;
}
if (unveil("/res", "r") < 0) {
perror("unveil");
return 1;
}
if (unveil(config->filename().characters(), "crw") < 0) {
perror("unveil");
return 1;
}
if (unveil(nullptr, nullptr) < 0) {
perror("unveil");
return 1;
}
auto window = GUI::Window::construct();
window->set_title("Hearts");
auto& widget = window->set_main_widget<GUI::Widget>();
widget.load_from_gml(hearts_gml);
auto& game = *widget.find_descendant_of_type_named<Hearts::Game>("game");
game.set_focus(true);
auto& statusbar = *widget.find_descendant_of_type_named<GUI::Statusbar>("statusbar");
statusbar.set_text(0, "Score: 0");
game.on_status_change = [&](const AK::StringView& status) {
statusbar.set_override_text(status);
};
app->on_action_enter = [&](GUI::Action& action) {
auto text = action.status_tip();
if (text.is_empty())
text = Gfx::parse_ampersand_string(action.text());
statusbar.set_override_text(move(text));
};
app->on_action_leave = [&](GUI::Action&) {
statusbar.set_override_text({});
};
GUI::ActionGroup draw_settng_actions;
draw_settng_actions.set_exclusive(true);
auto menubar = GUI::Menubar::construct();
auto& game_menu = menubar->add_menu("&Game");
game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
game.setup();
}));
game_menu.add_separator();
game_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }));
auto& help_menu = menubar->add_menu("&Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Hearts", app_icon, window));
window->set_resizable(false);
window->resize(Hearts::Game::width, Hearts::Game::height + statusbar.max_height());
window->set_menubar(move(menubar));
window->set_icon(app_icon.bitmap_for_size(16));
window->show();
game.setup();
return app->exec();
}