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https://github.com/RGBCube/serenity
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LibWeb: Move bitmap animation from HTMLImageElement to ImageLoader
Since ImageLoader manages the image decoder anyway, let it manage animation as well.
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63b1c8e882
commit
c45615128b
4 changed files with 51 additions and 44 deletions
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@ -38,15 +38,8 @@ namespace Web {
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HTMLImageElement::HTMLImageElement(Document& document, const FlyString& tag_name)
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: HTMLElement(document, tag_name)
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, m_timer(Core::Timer::construct())
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{
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m_image_loader.on_load = [this] {
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if (image_decoder() && image_decoder()->is_animated() && image_decoder()->frame_count() > 1) {
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const auto& first_frame = image_decoder()->frame(0);
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m_timer->set_interval(first_frame.duration);
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m_timer->on_timeout = [this] { animate(); };
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m_timer->start();
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}
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this->document().update_layout();
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dispatch_event(Event::create("load"));
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};
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@ -56,6 +49,11 @@ HTMLImageElement::HTMLImageElement(Document& document, const FlyString& tag_name
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this->document().update_layout();
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dispatch_event(Event::create("error"));
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};
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m_image_loader.on_animate = [this] {
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if (layout_node())
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layout_node()->set_needs_display();
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};
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}
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HTMLImageElement::~HTMLImageElement()
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@ -70,31 +68,6 @@ void HTMLImageElement::parse_attribute(const FlyString& name, const String& valu
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m_image_loader.load(document().complete_url(value));
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}
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void HTMLImageElement::animate()
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{
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if (!layout_node())
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return;
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auto* decoder = image_decoder();
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ASSERT(decoder);
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m_current_frame_index = (m_current_frame_index + 1) % decoder->frame_count();
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const auto& current_frame = decoder->frame(m_current_frame_index);
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if (current_frame.duration != m_timer->interval()) {
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m_timer->restart(current_frame.duration);
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}
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if (m_current_frame_index == decoder->frame_count() - 1) {
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++m_loops_completed;
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if (m_loops_completed > 0 && m_loops_completed == decoder->loop_count()) {
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m_timer->stop();
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}
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}
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layout_node()->set_needs_display();
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}
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RefPtr<LayoutNode> HTMLImageElement::create_layout_node(const StyleProperties* parent_style) const
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{
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auto style = document().style_resolver().resolve_style(*this, parent_style);
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@ -111,12 +84,7 @@ const Gfx::ImageDecoder* HTMLImageElement::image_decoder() const
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const Gfx::Bitmap* HTMLImageElement::bitmap() const
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{
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auto* decoder = image_decoder();
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if (!decoder)
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return nullptr;
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if (decoder->is_animated())
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return decoder->frame(m_current_frame_index).image;
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return decoder->bitmap();
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return m_image_loader.bitmap();
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}
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void HTMLImageElement::set_visible_in_viewport(Badge<LayoutDocument>, bool visible_in_viewport)
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