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https://github.com/RGBCube/serenity
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LibGL: Add border_color
to Sampler2D
We need this to plumb the per-sampler border color into the GPU's sampler border color
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1 changed files with 6 additions and 0 deletions
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@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2022, Jesse Buhagiar <jesse.buhagiar@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGL/GL/gl.h>
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#include <LibGfx/Vector4.h>
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namespace GL {
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@ -16,16 +18,20 @@ public:
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GLint mag_filter() const { return m_mag_filter; }
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GLint wrap_s_mode() const { return m_wrap_s_mode; }
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GLint wrap_t_mode() const { return m_wrap_t_mode; }
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FloatVector4 const& border_color() const { return m_border_color; }
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void set_min_filter(GLint value) { m_min_filter = value; }
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void set_mag_filter(GLint value) { m_mag_filter = value; }
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void set_wrap_s_mode(GLint value) { m_wrap_s_mode = value; }
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void set_wrap_t_mode(GLint value) { m_wrap_t_mode = value; }
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void set_border_color(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { m_border_color = { r, g, b, a }; }
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private:
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GLint m_min_filter { GL_NEAREST_MIPMAP_LINEAR };
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GLint m_mag_filter { GL_LINEAR };
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GLint m_wrap_s_mode { GL_REPEAT };
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GLint m_wrap_t_mode { GL_REPEAT };
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FloatVector4 m_border_color { 0.0f, 0.0f, 0.0f, 0.0f };
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};
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}
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