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LibVirtGPU: Add a new GPU device that talks to our VirtIO-GPU driver
At this moment this only contains function stubs.
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175
Userland/Libraries/LibVirtGPU/Device.cpp
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175
Userland/Libraries/LibVirtGPU/Device.cpp
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/*
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* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibVirtGPU/Device.h>
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#include <LibVirtGPU/Image.h>
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#include <LibVirtGPU/Shader.h>
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namespace VirtGPU {
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GPU::DeviceInfo Device::info() const
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{
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return {
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.vendor_name = "SerenityOS",
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.device_name = "VirtGPU",
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.num_texture_units = GPU::NUM_TEXTURE_UNITS,
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.num_lights = 8,
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.max_clip_planes = 6,
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.max_texture_size = 4096,
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.max_texture_lod_bias = 2.f,
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.stencil_bits = sizeof(GPU::StencilType) * 8,
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.supports_npot_textures = true,
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.supports_texture_clamp_to_edge = true,
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.supports_texture_env_add = true,
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};
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}
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void Device::draw_primitives(GPU::PrimitiveType, FloatMatrix4x4 const&, FloatMatrix4x4 const&, Vector<GPU::Vertex>&)
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{
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dbgln("VirtGPU::Device::draw_primitives(): unimplemented");
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}
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void Device::resize(Gfx::IntSize)
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{
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dbgln("VirtGPU::Device::resize(): unimplemented");
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}
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void Device::clear_color(FloatVector4 const&)
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{
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dbgln("VirtGPU::Device::clear_color(): unimplemented");
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}
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void Device::clear_depth(GPU::DepthType)
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{
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dbgln("VirtGPU::Device::clear_depth(): unimplemented");
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}
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void Device::clear_stencil(GPU::StencilType)
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{
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dbgln("VirtGPU::Device::clear_stencil(): unimplemented");
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}
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void Device::blit_from_color_buffer(Gfx::Bitmap&)
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{
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dbgln("VirtGPU::Device::blit_from_color_buffer(): unimplemented");
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}
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void Device::blit_from_color_buffer(NonnullRefPtr<GPU::Image>, u32, Vector2<u32>, Vector2<i32>, Vector3<i32>)
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{
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dbgln("VirtGPU::Device::blit_from_color_buffer(): unimplemented");
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}
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void Device::blit_from_color_buffer(void*, Vector2<i32>, GPU::ImageDataLayout const&)
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{
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dbgln("VirtGPU::Device::blit_from_color_buffer(): unimplemented");
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}
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void Device::blit_from_depth_buffer(void*, Vector2<i32>, GPU::ImageDataLayout const&)
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{
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dbgln("VirtGPU::Device::blit_from_depth_buffer(): unimplemented");
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}
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void Device::blit_from_depth_buffer(NonnullRefPtr<GPU::Image>, u32, Vector2<u32>, Vector2<i32>, Vector3<i32>)
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{
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dbgln("VirtGPU::Device::blit_from_depth_buffer(): unimplemented");
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}
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void Device::blit_to_color_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&)
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{
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dbgln("VirtGPU::Device::blit_to_color_buffer_at_raster_position(): unimplemented");
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}
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void Device::blit_to_depth_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&)
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{
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dbgln("VirtGPU::Device::blit_to_depth_buffer_at_raster_position(): unimplemented");
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}
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void Device::set_options(GPU::RasterizerOptions const&)
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{
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dbgln("VirtGPU::Device::set_options(): unimplemented");
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}
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void Device::set_light_model_params(GPU::LightModelParameters const&)
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{
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dbgln("VirtGPU::Device::set_light_model_params(): unimplemented");
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}
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GPU::RasterizerOptions Device::options() const
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{
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dbgln("VirtGPU::Device::options(): unimplemented");
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return {};
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}
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GPU::LightModelParameters Device::light_model() const
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{
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dbgln("VirtGPU::Device::light_model(): unimplemented");
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return {};
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}
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NonnullRefPtr<GPU::Image> Device::create_image(GPU::PixelFormat const& pixel_format, u32 width, u32 height, u32 depth, u32 max_levels)
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{
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dbgln("VirtGPU::Device::create_image(): unimplemented");
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return adopt_ref(*new Image(this, pixel_format, width, height, depth, max_levels));
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}
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ErrorOr<NonnullRefPtr<GPU::Shader>> Device::create_shader(GPU::IR::Shader const&)
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{
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dbgln("VirtGPU::Device::create_shader(): unimplemented");
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return adopt_ref(*new Shader(this));
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}
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void Device::set_sampler_config(unsigned, GPU::SamplerConfig const&)
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{
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dbgln("VirtGPU::Device::set_sampler_config(): unimplemented");
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}
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void Device::set_light_state(unsigned, GPU::Light const&)
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{
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dbgln("VirtGPU::Device::set_light_state(): unimplemented");
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}
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void Device::set_material_state(GPU::Face, GPU::Material const&)
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{
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dbgln("VirtGPU::Device::set_material_state(): unimplemented");
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}
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void Device::set_stencil_configuration(GPU::Face, GPU::StencilConfiguration const&)
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{
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dbgln("VirtGPU::Device::set_stencil_configuration(): unimplemented");
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}
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void Device::set_texture_unit_configuration(GPU::TextureUnitIndex, GPU::TextureUnitConfiguration const&)
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{
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dbgln("VirtGPU::Device::set_texture_unit_configuration(): unimplemented");
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}
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void Device::set_clip_planes(Vector<FloatVector4> const&)
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{
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dbgln("VirtGPU::Device::set_clip_planes(): unimplemented");
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}
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GPU::RasterPosition Device::raster_position() const
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{
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dbgln("VirtGPU::Device::raster_position(): unimplemented");
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return {};
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}
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void Device::set_raster_position(GPU::RasterPosition const&)
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{
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dbgln("VirtGPU::Device::set_raster_position(): unimplemented");
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}
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void Device::set_raster_position(FloatVector4 const&, FloatMatrix4x4 const&, FloatMatrix4x4 const&)
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{
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dbgln("VirtGPU::Device::set_raster_position(): unimplemented");
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}
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void Device::bind_fragment_shader(RefPtr<GPU::Shader>)
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{
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dbgln("VirtGPU::Device::bind_fragment_shader(): unimplemented");
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}
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}
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