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LibAudio: Switch LoaderPlugin to a more traditional constructor pattern
This now prepares all the needed (fallible) components before actually constructing a LoaderPlugin object, so we are no longer filling them in at an arbitrary later point in time.
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12 changed files with 132 additions and 86 deletions
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@ -14,20 +14,33 @@ namespace Audio {
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DSP::MDCT<12> MP3LoaderPlugin::s_mdct_12;
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DSP::MDCT<36> MP3LoaderPlugin::s_mdct_36;
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MP3LoaderPlugin::MP3LoaderPlugin(StringView path)
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: LoaderPlugin(path)
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MP3LoaderPlugin::MP3LoaderPlugin(OwnPtr<Core::Stream::SeekableStream> stream)
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: LoaderPlugin(move(stream))
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{
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}
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MP3LoaderPlugin::MP3LoaderPlugin(Bytes buffer)
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: LoaderPlugin(buffer)
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Result<NonnullOwnPtr<MP3LoaderPlugin>, LoaderError> MP3LoaderPlugin::try_create(StringView path)
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{
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auto stream = LOADER_TRY(Core::Stream::BufferedFile::create(LOADER_TRY(Core::Stream::File::open(path, Core::Stream::OpenMode::Read))));
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auto loader = make<MP3LoaderPlugin>(move(stream));
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LOADER_TRY(loader->initialize());
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return loader;
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}
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Result<NonnullOwnPtr<MP3LoaderPlugin>, LoaderError> MP3LoaderPlugin::try_create(Bytes buffer)
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{
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auto stream = LOADER_TRY(Core::Stream::MemoryStream::construct(buffer));
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auto loader = make<MP3LoaderPlugin>(move(stream));
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LOADER_TRY(loader->initialize());
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return loader;
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}
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MaybeLoaderError MP3LoaderPlugin::initialize()
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{
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LOADER_TRY(LoaderPlugin::initialize());
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m_bitstream = LOADER_TRY(Core::Stream::BigEndianInputBitStream::construct(*m_stream));
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TRY(synchronize());
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