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LibGUI: Put all classes in the GUI namespace and remove the leading G
This took me a moment. Welcome to the new world of GUI::Widget! :^)
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337 changed files with 5400 additions and 4816 deletions
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@ -34,13 +34,13 @@
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#include <LibGUI/GLabel.h>
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#include <LibGUI/GTextBox.h>
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class PropertiesDialog final : public GDialog {
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class PropertiesDialog final : public GUI::Dialog {
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C_OBJECT(PropertiesDialog)
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public:
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virtual ~PropertiesDialog() override;
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private:
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PropertiesDialog(GFileSystemModel&, String, bool disable_rename, Core::Object* parent = nullptr);
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PropertiesDialog(GUI::FileSystemModel&, String, bool disable_rename, Core::Object* parent = nullptr);
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struct PropertyValuePair {
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String property;
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@ -75,19 +75,19 @@ private:
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return "Unknown";
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}
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NonnullRefPtr<GButton> make_button(String, NonnullRefPtr<GWidget>&);
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void make_divider(NonnullRefPtr<GWidget>&);
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void make_property_value_pairs(const Vector<PropertyValuePair>& pairs, NonnullRefPtr<GWidget>& parent);
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void make_permission_checkboxes(NonnullRefPtr<GWidget>& parent, PermissionMasks, String label_string, mode_t mode);
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NonnullRefPtr<GUI::Button> make_button(String, NonnullRefPtr<GUI::Widget>&);
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void make_divider(NonnullRefPtr<GUI::Widget>&);
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void make_property_value_pairs(const Vector<PropertyValuePair>& pairs, NonnullRefPtr<GUI::Widget>& parent);
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void make_permission_checkboxes(NonnullRefPtr<GUI::Widget>& parent, PermissionMasks, String label_string, mode_t mode);
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void permission_changed(mode_t mask, bool set);
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bool apply_changes();
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void update();
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String make_full_path(String name);
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GFileSystemModel& m_model;
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RefPtr<GButton> m_apply_button;
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RefPtr<GTextBox> m_name_box;
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RefPtr<GLabel> m_icon;
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GUI::FileSystemModel& m_model;
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RefPtr<GUI::Button> m_apply_button;
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RefPtr<GUI::TextBox> m_name_box;
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RefPtr<GUI::Label> m_icon;
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String m_name;
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String m_path;
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mode_t m_mode;
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