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LibGUI: Put all classes in the GUI namespace and remove the leading G

This took me a moment. Welcome to the new world of GUI::Widget! :^)
This commit is contained in:
Andreas Kling 2020-02-02 15:07:41 +01:00
parent 2d39da5405
commit c5bd9d4ed1
337 changed files with 5400 additions and 4816 deletions

View file

@ -34,7 +34,7 @@
#include <LibGUI/GWidget.h>
#include <LibGUI/GWindow.h>
class SoundPlayerWidget final : public GWidget {
class SoundPlayerWidget final : public GUI::Widget {
C_OBJECT(SoundPlayerWidget)
public:
virtual ~SoundPlayerWidget() override;
@ -43,14 +43,14 @@ public:
PlaybackManager& manager() { return m_manager; }
private:
explicit SoundPlayerWidget(GWindow&, NonnullRefPtr<AClientConnection>);
explicit SoundPlayerWidget(GUI::Window&, NonnullRefPtr<AClientConnection>);
void update_position(const int position);
void update_ui();
int normalize_rate(int) const;
int denormalize_rate(int) const;
class Slider final : public GSlider {
class Slider final : public GUI::Slider {
C_OBJECT(Slider)
public:
virtual ~Slider() override;
@ -58,35 +58,35 @@ private:
void set_value(int value)
{
if (!knob_dragging())
GSlider::set_value(value);
GUI::Slider::set_value(value);
}
protected:
Slider(Orientation orientation, GWidget* parent)
: GSlider(orientation, parent)
Slider(Orientation orientation, GUI::Widget* parent)
: GUI::Slider(orientation, parent)
{
}
virtual void mouseup_event(GMouseEvent& event) override
virtual void mouseup_event(GUI::MouseEvent& event) override
{
if (on_knob_released && is_enabled())
on_knob_released(value());
GSlider::mouseup_event(event);
GUI::Slider::mouseup_event(event);
}
};
GWindow& m_window;
GUI::Window& m_window;
NonnullRefPtr<AClientConnection> m_connection;
PlaybackManager m_manager;
float m_sample_ratio;
RefPtr<GLabel> m_status;
RefPtr<GLabel> m_elapsed;
RefPtr<GLabel> m_remaining;
RefPtr<GUI::Label> m_status;
RefPtr<GUI::Label> m_elapsed;
RefPtr<GUI::Label> m_remaining;
RefPtr<Slider> m_slider;
RefPtr<SampleWidget> m_sample_widget;
RefPtr<GraphicsBitmap> m_play_icon { GraphicsBitmap::load_from_file("/res/icons/16x16/play.png") };
RefPtr<GraphicsBitmap> m_pause_icon { GraphicsBitmap::load_from_file("/res/icons/16x16/pause.png") };
RefPtr<GButton> m_play;
RefPtr<GButton> m_stop;
RefPtr<GUI::Button> m_play;
RefPtr<GUI::Button> m_stop;
};