mirror of
https://github.com/RGBCube/serenity
synced 2025-07-27 13:07:46 +00:00
LibGUI: Put all classes in the GUI namespace and remove the leading G
This took me a moment. Welcome to the new world of GUI::Widget! :^)
This commit is contained in:
parent
2d39da5405
commit
c5bd9d4ed1
337 changed files with 5400 additions and 4816 deletions
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@ -34,50 +34,50 @@
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#include <time.h>
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#include <unistd.h>
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class SquareButton final : public GButton {
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class SquareButton final : public GUI::Button {
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public:
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SquareButton(GWidget* parent)
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: GButton(parent)
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SquareButton(GUI::Widget* parent)
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: GUI::Button(parent)
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{
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}
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Function<void()> on_right_click;
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Function<void()> on_middle_click;
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virtual void mousedown_event(GMouseEvent& event) override
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virtual void mousedown_event(GUI::MouseEvent& event) override
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{
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if (event.button() == GMouseButton::Right) {
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if (event.button() == GUI::MouseButton::Right) {
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if (on_right_click)
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on_right_click();
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}
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if (event.button() == GMouseButton::Middle) {
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if (event.button() == GUI::MouseButton::Middle) {
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if (on_middle_click)
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on_middle_click();
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}
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GButton::mousedown_event(event);
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GUI::Button::mousedown_event(event);
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}
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};
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class SquareLabel final : public GLabel {
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class SquareLabel final : public GUI::Label {
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public:
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SquareLabel(Square& square, GWidget* parent)
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: GLabel(parent)
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SquareLabel(Square& square, GUI::Widget* parent)
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: GUI::Label(parent)
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, m_square(square)
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{
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}
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Function<void()> on_chord_click;
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virtual void mousedown_event(GMouseEvent& event) override
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virtual void mousedown_event(GUI::MouseEvent& event) override
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{
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if (event.button() == GMouseButton::Right || event.button() == GMouseButton::Left) {
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if (event.buttons() == (GMouseButton::Right | GMouseButton::Left) ||
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if (event.button() == GUI::MouseButton::Right || event.button() == GUI::MouseButton::Left) {
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if (event.buttons() == (GUI::MouseButton::Right | GUI::MouseButton::Left) ||
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m_square.field->is_single_chording()) {
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m_chord = true;
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m_square.field->set_chord_preview(m_square, true);
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}
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}
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if (event.button() == GMouseButton::Middle) {
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if (event.button() == GUI::MouseButton::Middle) {
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m_square.field->for_each_square([](auto& square) {
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if (square.is_considering) {
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square.is_considering = false;
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@ -85,10 +85,10 @@ public:
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}
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});
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}
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GLabel::mousedown_event(event);
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GUI::Label::mousedown_event(event);
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}
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virtual void mousemove_event(GMouseEvent& event) override
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virtual void mousemove_event(GUI::MouseEvent& event) override
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{
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if (m_chord) {
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if (rect().contains(event.position())) {
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@ -97,13 +97,13 @@ public:
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m_square.field->set_chord_preview(m_square, false);
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}
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}
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GLabel::mousemove_event(event);
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GUI::Label::mousemove_event(event);
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}
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virtual void mouseup_event(GMouseEvent& event) override
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virtual void mouseup_event(GUI::MouseEvent& event) override
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{
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if (m_chord) {
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if (event.button() == GMouseButton::Left || event.button() == GMouseButton::Right) {
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if (event.button() == GUI::MouseButton::Left || event.button() == GUI::MouseButton::Right) {
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if (rect().contains(event.position())) {
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if (on_chord_click)
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on_chord_click();
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@ -112,15 +112,15 @@ public:
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}
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}
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m_square.field->set_chord_preview(m_square, m_chord);
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GLabel::mouseup_event(event);
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GUI::Label::mouseup_event(event);
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}
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Square& m_square;
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bool m_chord { false };
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};
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Field::Field(GLabel& flag_label, GLabel& time_label, GButton& face_button, GWidget* parent, Function<void(Size)> on_size_changed)
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: GFrame(parent)
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Field::Field(GUI::Label& flag_label, GUI::Label& time_label, GUI::Button& face_button, GUI::Widget* parent, Function<void(Size)> on_size_changed)
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: GUI::Frame(parent)
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, m_face_button(face_button)
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, m_flag_label(flag_label)
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, m_time_label(time_label)
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@ -256,7 +256,7 @@ void Field::reset()
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square.label->set_icon(square.has_mine ? m_mine_bitmap : nullptr);
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if (!square.button) {
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square.button = new SquareButton(this);
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square.button->on_click = [this, &square](GButton&) {
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square.button->on_click = [this, &square](GUI::Button&) {
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on_square_clicked(square);
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};
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square.button->on_right_click = [this, &square] {
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@ -315,10 +315,10 @@ void Field::flood_fill(Square& square)
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}
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}
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void Field::paint_event(GPaintEvent& event)
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void Field::paint_event(GUI::PaintEvent& event)
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{
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GFrame::paint_event(event);
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GPainter painter(*this);
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GUI::Frame::paint_event(event);
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GUI::Painter painter(*this);
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painter.add_clip_rect(event.rect());
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auto inner_rect = frame_inner_rect();
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@ -30,9 +30,12 @@
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#include <LibCore/CTimer.h>
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#include <LibGUI/GFrame.h>
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namespace GUI {
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class Button;
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class Label;
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}
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class Field;
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class GButton;
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class GLabel;
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class SquareButton;
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class SquareLabel;
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@ -57,12 +60,12 @@ public:
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void for_each_neighbor(Callback);
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};
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class Field final : public GFrame {
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class Field final : public GUI::Frame {
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C_OBJECT(Field)
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friend class Square;
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friend class SquareLabel;
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public:
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Field(GLabel& flag_label, GLabel& time_label, GButton& face_button, GWidget* parent, Function<void(Size)> on_size_changed);
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Field(GUI::Label& flag_label, GUI::Label& time_label, GUI::Button& face_button, GUI::Widget* parent, Function<void(Size)> on_size_changed);
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virtual ~Field() override;
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int rows() const { return m_rows; }
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@ -77,7 +80,7 @@ public:
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void reset();
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private:
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virtual void paint_event(GPaintEvent&) override;
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virtual void paint_event(GUI::PaintEvent&) override;
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void on_square_clicked(Square&);
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void on_square_right_clicked(Square&);
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@ -118,9 +121,9 @@ private:
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RefPtr<GraphicsBitmap> m_good_face_bitmap;
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RefPtr<GraphicsBitmap> m_bad_face_bitmap;
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RefPtr<GraphicsBitmap> m_number_bitmap[8];
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GButton& m_face_button;
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GLabel& m_flag_label;
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GLabel& m_time_label;
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GUI::Button& m_face_button;
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GUI::Label& m_flag_label;
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GUI::Label& m_time_label;
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RefPtr<Core::Timer> m_timer;
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int m_time_elapsed { 0 };
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int m_flags_left { 0 };
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@ -45,7 +45,7 @@ int main(int argc, char** argv)
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return 1;
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}
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GApplication app(argc, argv);
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GUI::Application app(argc, argv);
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if (pledge("stdio rpath accept wpath cpath shared_buffer", nullptr) < 0) {
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perror("pledge");
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@ -53,41 +53,41 @@ int main(int argc, char** argv)
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}
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auto window = GWindow::construct();
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auto window = GUI::Window::construct();
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window->set_resizable(false);
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window->set_title("Minesweeper");
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window->set_rect(100, 100, 139, 175);
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auto widget = GWidget::construct();
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auto widget = GUI::Widget::construct();
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window->set_main_widget(widget);
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widget->set_layout(make<GVBoxLayout>());
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widget->set_layout(make<GUI::VBoxLayout>());
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widget->layout()->set_spacing(0);
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auto container = GWidget::construct(widget.ptr());
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auto container = GUI::Widget::construct(widget.ptr());
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container->set_fill_with_background_color(true);
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container->set_size_policy(SizePolicy::Fill, SizePolicy::Fixed);
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container->set_size_policy(GUI::SizePolicy::Fill, GUI::SizePolicy::Fixed);
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container->set_preferred_size(0, 36);
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container->set_layout(make<GHBoxLayout>());
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auto flag_icon_label = GLabel::construct(container);
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container->set_layout(make<GUI::HBoxLayout>());
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auto flag_icon_label = GUI::Label::construct(container);
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flag_icon_label->set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/flag.png"));
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auto flag_label = GLabel::construct(container);
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auto face_button = GButton::construct(container);
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auto flag_label = GUI::Label::construct(container);
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auto face_button = GUI::Button::construct(container);
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face_button->set_button_style(ButtonStyle::CoolBar);
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face_button->set_size_policy(SizePolicy::Fixed, SizePolicy::Fill);
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face_button->set_size_policy(GUI::SizePolicy::Fixed, GUI::SizePolicy::Fill);
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face_button->set_preferred_size(36, 0);
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auto time_icon_label = GLabel::construct(container);
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auto time_icon_label = GUI::Label::construct(container);
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time_icon_label->set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/timer.png"));
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auto time_label = GLabel::construct(container);
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auto time_label = GUI::Label::construct(container);
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auto field = Field::construct(*flag_label, *time_label, *face_button, widget, [&](Size size) {
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size.set_height(size.height() + container->preferred_size().height());
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window->resize(size);
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});
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auto menubar = make<GMenuBar>();
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auto menubar = make<GUI::MenuBar>();
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auto app_menu = GMenu::construct("Minesweeper");
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auto app_menu = GUI::Menu::construct("Minesweeper");
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app_menu->add_action(GAction::create("New game", { Mod_None, Key_F2 }, [&](const GAction&) {
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app_menu->add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](const GUI::Action&) {
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field->reset();
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}));
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@ -95,7 +95,7 @@ int main(int argc, char** argv)
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app_menu->add_separator();
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NonnullRefPtr<GAction> chord_toggler_action = GAction::create("Single-click chording", [&](const GAction&) {
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NonnullRefPtr<GUI::Action> chord_toggler_action = GUI::Action::create("Single-click chording", [&](const GUI::Action&) {
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bool toggled = !field->is_single_chording();
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field->set_single_chording(toggled);
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chord_toggler_action->set_checked(toggled);
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@ -106,30 +106,30 @@ int main(int argc, char** argv)
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app_menu->add_action(*chord_toggler_action);
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app_menu->add_separator();
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app_menu->add_action(GCommonActions::make_quit_action([](auto&) {
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GApplication::the().quit(0);
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app_menu->add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the().quit(0);
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return;
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}));
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menubar->add_menu(move(app_menu));
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auto difficulty_menu = GMenu::construct("Difficulty");
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difficulty_menu->add_action(GAction::create("Beginner", { Mod_Ctrl, Key_B }, [&](const GAction&) {
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auto difficulty_menu = GUI::Menu::construct("Difficulty");
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difficulty_menu->add_action(GUI::Action::create("Beginner", { Mod_Ctrl, Key_B }, [&](const GUI::Action&) {
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field->set_field_size(9, 9, 10);
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}));
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difficulty_menu->add_action(GAction::create("Intermediate", { Mod_Ctrl, Key_I }, [&](const GAction&) {
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difficulty_menu->add_action(GUI::Action::create("Intermediate", { Mod_Ctrl, Key_I }, [&](const GUI::Action&) {
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field->set_field_size(16, 16, 40);
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}));
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difficulty_menu->add_action(GAction::create("Expert", { Mod_Ctrl, Key_E }, [&](const GAction&) {
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difficulty_menu->add_action(GUI::Action::create("Expert", { Mod_Ctrl, Key_E }, [&](const GUI::Action&) {
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field->set_field_size(16, 30, 99);
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}));
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difficulty_menu->add_action(GAction::create("Madwoman", { Mod_Ctrl, Key_M }, [&](const GAction&) {
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difficulty_menu->add_action(GUI::Action::create("Madwoman", { Mod_Ctrl, Key_M }, [&](const GUI::Action&) {
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field->set_field_size(32, 60, 350);
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}));
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menubar->add_menu(move(difficulty_menu));
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auto help_menu = GMenu::construct("Help");
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help_menu->add_action(GAction::create("About", [&](const GAction&) {
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GAboutDialog::show("Minesweeper", load_png("/res/icons/32x32/app-minesweeper.png"), window);
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auto help_menu = GUI::Menu::construct("Help");
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help_menu->add_action(GUI::Action::create("About", [&](const GUI::Action&) {
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GUI::AboutDialog::show("Minesweeper", load_png("/res/icons/32x32/app-minesweeper.png"), window);
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}));
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menubar->add_menu(move(help_menu));
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@ -31,8 +31,8 @@
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#include <stdlib.h>
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#include <time.h>
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SnakeGame::SnakeGame(GWidget* parent)
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: GWidget(parent)
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SnakeGame::SnakeGame(GUI::Widget* parent)
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: GUI::Widget(parent)
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{
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set_font(GFontDatabase::the().get_by_name("Liza Regular"));
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m_fruit_bitmaps.append(*GraphicsBitmap::load_from_file("/res/icons/snake/paprika.png"));
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}
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}
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void SnakeGame::keydown_event(GKeyEvent& event)
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void SnakeGame::keydown_event(GUI::KeyEvent& event)
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{
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switch (event.key()) {
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case KeyCode::Key_A:
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@ -205,9 +205,9 @@ Rect SnakeGame::cell_rect(const Coordinate& coord) const
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};
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}
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void SnakeGame::paint_event(GPaintEvent& event)
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void SnakeGame::paint_event(GUI::PaintEvent& event)
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{
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GPainter painter(*this);
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GUI::Painter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.fill_rect(event.rect(), Color::Black);
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@ -30,7 +30,7 @@
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#include <AK/NonnullRefPtrVector.h>
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#include <LibGUI/GWidget.h>
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class SnakeGame : public GWidget {
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class SnakeGame : public GUI::Widget {
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C_OBJECT(SnakeGame)
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public:
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virtual ~SnakeGame() override;
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@ -38,9 +38,9 @@ public:
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void reset();
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private:
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explicit SnakeGame(GWidget* parent = nullptr);
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virtual void paint_event(GPaintEvent&) override;
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virtual void keydown_event(GKeyEvent&) override;
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explicit SnakeGame(GUI::Widget* parent = nullptr);
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void keydown_event(GUI::KeyEvent&) override;
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virtual void timer_event(Core::TimerEvent&) override;
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struct Coordinate {
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@ -43,14 +43,14 @@ int main(int argc, char** argv)
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return 1;
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}
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GApplication app(argc, argv);
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GUI::Application app(argc, argv);
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if (pledge("stdio rpath shared_buffer accept", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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auto window = GWindow::construct();
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auto window = GUI::Window::construct();
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window->set_double_buffering_enabled(false);
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window->set_title("Snake");
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@ -59,22 +59,22 @@ int main(int argc, char** argv)
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auto game = SnakeGame::construct();
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window->set_main_widget(game);
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auto menubar = make<GMenuBar>();
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auto menubar = make<GUI::MenuBar>();
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auto app_menu = GMenu::construct("Snake");
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auto app_menu = GUI::Menu::construct("Snake");
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app_menu->add_action(GAction::create("New game", { Mod_None, Key_F2 }, [&](const GAction&) {
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app_menu->add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](const GUI::Action&) {
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game->reset();
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}));
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app_menu->add_action(GCommonActions::make_quit_action([](auto&) {
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GApplication::the().quit(0);
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app_menu->add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the().quit(0);
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}));
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menubar->add_menu(move(app_menu));
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auto help_menu = GMenu::construct("Help");
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help_menu->add_action(GAction::create("About", [&](const GAction&) {
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GAboutDialog::show("Snake", load_png("/res/icons/32x32/app-snake.png"), window);
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auto help_menu = GUI::Menu::construct("Help");
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help_menu->add_action(GUI::Action::create("About", [&](const GUI::Action&) {
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GUI::AboutDialog::show("Snake", load_png("/res/icons/32x32/app-snake.png"), window);
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}));
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menubar->add_menu(move(help_menu));
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