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LibGUI: Put all classes in the GUI namespace and remove the leading G

This took me a moment. Welcome to the new world of GUI::Widget! :^)
This commit is contained in:
Andreas Kling 2020-02-02 15:07:41 +01:00
parent 2d39da5405
commit c5bd9d4ed1
337 changed files with 5400 additions and 4816 deletions

View file

@ -31,8 +31,8 @@
#include <stdlib.h>
#include <time.h>
SnakeGame::SnakeGame(GWidget* parent)
: GWidget(parent)
SnakeGame::SnakeGame(GUI::Widget* parent)
: GUI::Widget(parent)
{
set_font(GFontDatabase::the().get_by_name("Liza Regular"));
m_fruit_bitmaps.append(*GraphicsBitmap::load_from_file("/res/icons/snake/paprika.png"));
@ -161,7 +161,7 @@ void SnakeGame::timer_event(Core::TimerEvent&)
}
}
void SnakeGame::keydown_event(GKeyEvent& event)
void SnakeGame::keydown_event(GUI::KeyEvent& event)
{
switch (event.key()) {
case KeyCode::Key_A:
@ -205,9 +205,9 @@ Rect SnakeGame::cell_rect(const Coordinate& coord) const
};
}
void SnakeGame::paint_event(GPaintEvent& event)
void SnakeGame::paint_event(GUI::PaintEvent& event)
{
GPainter painter(*this);
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
painter.fill_rect(event.rect(), Color::Black);

View file

@ -30,7 +30,7 @@
#include <AK/NonnullRefPtrVector.h>
#include <LibGUI/GWidget.h>
class SnakeGame : public GWidget {
class SnakeGame : public GUI::Widget {
C_OBJECT(SnakeGame)
public:
virtual ~SnakeGame() override;
@ -38,9 +38,9 @@ public:
void reset();
private:
explicit SnakeGame(GWidget* parent = nullptr);
virtual void paint_event(GPaintEvent&) override;
virtual void keydown_event(GKeyEvent&) override;
explicit SnakeGame(GUI::Widget* parent = nullptr);
virtual void paint_event(GUI::PaintEvent&) override;
virtual void keydown_event(GUI::KeyEvent&) override;
virtual void timer_event(Core::TimerEvent&) override;
struct Coordinate {

View file

@ -43,14 +43,14 @@ int main(int argc, char** argv)
return 1;
}
GApplication app(argc, argv);
GUI::Application app(argc, argv);
if (pledge("stdio rpath shared_buffer accept", nullptr) < 0) {
perror("pledge");
return 1;
}
auto window = GWindow::construct();
auto window = GUI::Window::construct();
window->set_double_buffering_enabled(false);
window->set_title("Snake");
@ -59,22 +59,22 @@ int main(int argc, char** argv)
auto game = SnakeGame::construct();
window->set_main_widget(game);
auto menubar = make<GMenuBar>();
auto menubar = make<GUI::MenuBar>();
auto app_menu = GMenu::construct("Snake");
auto app_menu = GUI::Menu::construct("Snake");
app_menu->add_action(GAction::create("New game", { Mod_None, Key_F2 }, [&](const GAction&) {
app_menu->add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](const GUI::Action&) {
game->reset();
}));
app_menu->add_action(GCommonActions::make_quit_action([](auto&) {
GApplication::the().quit(0);
app_menu->add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the().quit(0);
}));
menubar->add_menu(move(app_menu));
auto help_menu = GMenu::construct("Help");
help_menu->add_action(GAction::create("About", [&](const GAction&) {
GAboutDialog::show("Snake", load_png("/res/icons/32x32/app-snake.png"), window);
auto help_menu = GUI::Menu::construct("Help");
help_menu->add_action(GUI::Action::create("About", [&](const GUI::Action&) {
GUI::AboutDialog::show("Snake", load_png("/res/icons/32x32/app-snake.png"), window);
}));
menubar->add_menu(move(help_menu));