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LibGUI: Put all classes in the GUI namespace and remove the leading G

This took me a moment. Welcome to the new world of GUI::Widget! :^)
This commit is contained in:
Andreas Kling 2020-02-02 15:07:41 +01:00
parent 2d39da5405
commit c5bd9d4ed1
337 changed files with 5400 additions and 4816 deletions

View file

@ -31,8 +31,8 @@
#include <stdlib.h>
#include <time.h>
SnakeGame::SnakeGame(GWidget* parent)
: GWidget(parent)
SnakeGame::SnakeGame(GUI::Widget* parent)
: GUI::Widget(parent)
{
set_font(GFontDatabase::the().get_by_name("Liza Regular"));
m_fruit_bitmaps.append(*GraphicsBitmap::load_from_file("/res/icons/snake/paprika.png"));
@ -161,7 +161,7 @@ void SnakeGame::timer_event(Core::TimerEvent&)
}
}
void SnakeGame::keydown_event(GKeyEvent& event)
void SnakeGame::keydown_event(GUI::KeyEvent& event)
{
switch (event.key()) {
case KeyCode::Key_A:
@ -205,9 +205,9 @@ Rect SnakeGame::cell_rect(const Coordinate& coord) const
};
}
void SnakeGame::paint_event(GPaintEvent& event)
void SnakeGame::paint_event(GUI::PaintEvent& event)
{
GPainter painter(*this);
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
painter.fill_rect(event.rect(), Color::Black);