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LibGUI: Put all classes in the GUI namespace and remove the leading G

This took me a moment. Welcome to the new world of GUI::Widget! :^)
This commit is contained in:
Andreas Kling 2020-02-02 15:07:41 +01:00
parent 2d39da5405
commit c5bd9d4ed1
337 changed files with 5400 additions and 4816 deletions

View file

@ -43,14 +43,14 @@ int main(int argc, char** argv)
return 1;
}
GApplication app(argc, argv);
GUI::Application app(argc, argv);
if (pledge("stdio rpath shared_buffer accept", nullptr) < 0) {
perror("pledge");
return 1;
}
auto window = GWindow::construct();
auto window = GUI::Window::construct();
window->set_double_buffering_enabled(false);
window->set_title("Snake");
@ -59,22 +59,22 @@ int main(int argc, char** argv)
auto game = SnakeGame::construct();
window->set_main_widget(game);
auto menubar = make<GMenuBar>();
auto menubar = make<GUI::MenuBar>();
auto app_menu = GMenu::construct("Snake");
auto app_menu = GUI::Menu::construct("Snake");
app_menu->add_action(GAction::create("New game", { Mod_None, Key_F2 }, [&](const GAction&) {
app_menu->add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](const GUI::Action&) {
game->reset();
}));
app_menu->add_action(GCommonActions::make_quit_action([](auto&) {
GApplication::the().quit(0);
app_menu->add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the().quit(0);
}));
menubar->add_menu(move(app_menu));
auto help_menu = GMenu::construct("Help");
help_menu->add_action(GAction::create("About", [&](const GAction&) {
GAboutDialog::show("Snake", load_png("/res/icons/32x32/app-snake.png"), window);
auto help_menu = GUI::Menu::construct("Help");
help_menu->add_action(GUI::Action::create("About", [&](const GUI::Action&) {
GUI::AboutDialog::show("Snake", load_png("/res/icons/32x32/app-snake.png"), window);
}));
menubar->add_menu(move(help_menu));