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https://github.com/RGBCube/serenity
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LibGUI: Put all classes in the GUI namespace and remove the leading G
This took me a moment. Welcome to the new world of GUI::Widget! :^)
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337 changed files with 5400 additions and 4816 deletions
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@ -30,12 +30,14 @@
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#include <LibDraw/TextAlignment.h>
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#include <LibGUI/GWidget.h>
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class GPainter;
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namespace GUI {
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class GAbstractButton : public GWidget {
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class Painter;
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class AbstractButton : public Widget {
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C_OBJECT_ABSTRACT(GAbstractButton)
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public:
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virtual ~GAbstractButton() override;
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virtual ~AbstractButton() override;
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Function<void(bool)> on_checked;
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@ -62,18 +64,18 @@ public:
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void set_auto_repeat_interval(int interval) { m_auto_repeat_interval = interval; }
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protected:
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explicit GAbstractButton(GWidget* parent);
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GAbstractButton(const StringView&, GWidget* parent);
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explicit AbstractButton(Widget* parent);
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AbstractButton(const StringView&, Widget* parent);
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virtual void mousedown_event(GMouseEvent&) override;
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virtual void mousemove_event(GMouseEvent&) override;
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virtual void mouseup_event(GMouseEvent&) override;
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virtual void keydown_event(GKeyEvent&) override;
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virtual void mousedown_event(MouseEvent&) override;
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virtual void mousemove_event(MouseEvent&) override;
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virtual void mouseup_event(MouseEvent&) override;
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virtual void keydown_event(KeyEvent&) override;
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virtual void enter_event(Core::Event&) override;
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virtual void leave_event(Core::Event&) override;
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virtual void change_event(GEvent&) override;
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virtual void change_event(Event&) override;
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void paint_text(GPainter&, const Rect&, const Font&, TextAlignment);
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void paint_text(Painter&, const Rect&, const Font&, TextAlignment);
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private:
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virtual bool is_abstract_button() const final { return true; }
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@ -89,10 +91,12 @@ private:
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RefPtr<Core::Timer> m_auto_repeat_timer;
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};
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template<>
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inline bool Core::is<GAbstractButton>(const Core::Object& object)
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{
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if (!is<GWidget>(object))
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return false;
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return to<GWidget>(object).is_abstract_button();
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}
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template<>
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inline bool Core::is<GUI::AbstractButton>(const Core::Object& object)
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{
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if (!is<GUI::Widget>(object))
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return false;
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return to<GUI::Widget>(object).is_abstract_button();
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}
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