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https://github.com/RGBCube/serenity
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LibGUI: Put all classes in the GUI namespace and remove the leading G
This took me a moment. Welcome to the new world of GUI::Widget! :^)
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2d39da5405
commit
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337 changed files with 5400 additions and 4816 deletions
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@ -30,19 +30,21 @@
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#include <string.h>
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#include <unistd.h>
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GDesktop& GDesktop::the()
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namespace GUI {
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Desktop& Desktop::the()
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{
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static GDesktop* the;
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static Desktop* the;
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if (!the)
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the = new GDesktop;
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the = new Desktop;
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return *the;
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}
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GDesktop::GDesktop()
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Desktop::Desktop()
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{
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}
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void GDesktop::did_receive_screen_rect(Badge<GWindowServerConnection>, const Rect& rect)
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void Desktop::did_receive_screen_rect(Badge<WindowServerConnection>, const Rect& rect)
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{
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if (m_rect == rect)
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return;
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@ -51,15 +53,14 @@ void GDesktop::did_receive_screen_rect(Badge<GWindowServerConnection>, const Rec
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on_rect_change(rect);
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}
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bool GDesktop::set_wallpaper(const StringView& path)
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bool Desktop::set_wallpaper(const StringView& path)
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{
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GWindowServerConnection::the().post_message(WindowServer::AsyncSetWallpaper(path));
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auto ret_val = GWindowServerConnection::the().wait_for_specific_message<WindowClient::AsyncSetWallpaperFinished>()->success();
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WindowServerConnection::the().post_message(WindowServer::AsyncSetWallpaper(path));
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auto ret_val = WindowServerConnection::the().wait_for_specific_message<WindowClient::AsyncSetWallpaperFinished>()->success();
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if (ret_val) {
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RefPtr<Core::ConfigFile> config = Core::ConfigFile::get_for_app("WindowManager");
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dbg() << "Saving wallpaper path '" << path << "' to config file at " << config->file_name();
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RefPtr<CConfigFile> config = CConfigFile::get_for_app("WindowManager");
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config->write_entry("Background", "Wallpaper", path);
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config->sync();
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}
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@ -67,7 +68,9 @@ bool GDesktop::set_wallpaper(const StringView& path)
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return ret_val;
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}
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String GDesktop::wallpaper() const
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String Desktop::wallpaper() const
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{
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return GWindowServerConnection::the().send_sync<WindowServer::GetWallpaper>()->path();
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return WindowServerConnection::the().send_sync<WindowServer::GetWallpaper>()->path();
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}
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}
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