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https://github.com/RGBCube/serenity
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LibGUI: Put all classes in the GUI namespace and remove the leading G
This took me a moment. Welcome to the new world of GUI::Widget! :^)
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2d39da5405
commit
c5bd9d4ed1
337 changed files with 5400 additions and 4816 deletions
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@ -28,18 +28,20 @@
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#include <LibGUI/GDragOperation.h>
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#include <LibGUI/GWindowServerConnection.h>
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static GDragOperation* s_current_drag_operation;
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namespace GUI {
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GDragOperation::GDragOperation(Core::Object* parent)
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static DragOperation* s_current_drag_operation;
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DragOperation::DragOperation(Core::Object* parent)
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: Core::Object(parent)
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{
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}
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GDragOperation::~GDragOperation()
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DragOperation::~DragOperation()
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{
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}
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GDragOperation::Outcome GDragOperation::exec()
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DragOperation::Outcome DragOperation::exec()
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{
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ASSERT(!s_current_drag_operation);
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ASSERT(!m_event_loop);
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@ -49,12 +51,12 @@ GDragOperation::Outcome GDragOperation::exec()
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RefPtr<GraphicsBitmap> shared_bitmap;
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if (m_bitmap) {
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shared_bitmap = m_bitmap->to_shareable_bitmap();
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shared_bitmap->shared_buffer()->share_with(GWindowServerConnection::the().server_pid());
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shared_bitmap->shared_buffer()->share_with(WindowServerConnection::the().server_pid());
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bitmap_id = shared_bitmap->shared_buffer_id();
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bitmap_size = shared_bitmap->size();
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}
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auto response = GWindowServerConnection::the().send_sync<WindowServer::StartDrag>(m_text, m_data_type, m_data, bitmap_id, bitmap_size);
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auto response = WindowServerConnection::the().send_sync<WindowServer::StartDrag>(m_text, m_data_type, m_data, bitmap_id, bitmap_size);
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if (!response->started()) {
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m_outcome = Outcome::Cancelled;
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return m_outcome;
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@ -70,21 +72,23 @@ GDragOperation::Outcome GDragOperation::exec()
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return m_outcome;
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}
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void GDragOperation::done(Outcome outcome)
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void DragOperation::done(Outcome outcome)
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{
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ASSERT(m_outcome == Outcome::None);
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m_outcome = outcome;
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m_event_loop->quit(0);
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}
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void GDragOperation::notify_accepted(Badge<GWindowServerConnection>)
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void DragOperation::notify_accepted(Badge<WindowServerConnection>)
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{
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ASSERT(s_current_drag_operation);
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s_current_drag_operation->done(Outcome::Accepted);
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}
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void GDragOperation::notify_cancelled(Badge<GWindowServerConnection>)
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void DragOperation::notify_cancelled(Badge<WindowServerConnection>)
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{
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ASSERT(s_current_drag_operation);
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s_current_drag_operation->done(Outcome::Cancelled);
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}
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}
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