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LibGUI: Put all classes in the GUI namespace and remove the leading G

This took me a moment. Welcome to the new world of GUI::Widget! :^)
This commit is contained in:
Andreas Kling 2020-02-02 15:07:41 +01:00
parent 2d39da5405
commit c5bd9d4ed1
337 changed files with 5400 additions and 4816 deletions

View file

@ -31,42 +31,44 @@
#include <LibGUI/GAbstractView.h>
#include <LibGUI/GModel.h>
class GScrollBar;
namespace GUI {
class ScrollBar;
class Painter;
class GItemView : public GAbstractView {
C_OBJECT(GItemView)
class ItemView : public AbstractView {
C_OBJECT(ItemView)
public:
virtual ~GItemView() override;
virtual ~ItemView() override;
int content_width() const;
int horizontal_padding() const { return m_horizontal_padding; }
void scroll_into_view(const GModelIndex&, Orientation);
void scroll_into_view(const ModelIndex&, Orientation);
Size effective_item_size() const { return m_effective_item_size; }
int model_column() const { return m_model_column; }
void set_model_column(int column) { m_model_column = column; }
virtual GModelIndex index_at_event_position(const Point&) const override;
virtual ModelIndex index_at_event_position(const Point&) const override;
private:
explicit GItemView(GWidget* parent);
explicit ItemView(Widget* parent);
virtual void did_update_model() override;
virtual void paint_event(GPaintEvent&) override;
virtual void second_paint_event(GPaintEvent&) override;
virtual void resize_event(GResizeEvent&) override;
virtual void mousedown_event(GMouseEvent&) override;
virtual void mousemove_event(GMouseEvent&) override;
virtual void mouseup_event(GMouseEvent&) override;
virtual void keydown_event(GKeyEvent&) override;
virtual void paint_event(PaintEvent&) override;
virtual void second_paint_event(PaintEvent&) override;
virtual void resize_event(ResizeEvent&) override;
virtual void mousedown_event(MouseEvent&) override;
virtual void mousemove_event(MouseEvent&) override;
virtual void mouseup_event(MouseEvent&) override;
virtual void keydown_event(KeyEvent&) override;
int item_count() const;
Rect item_rect(int item_index) const;
Vector<int> items_intersecting_rect(const Rect&) const;
void update_content_size();
void get_item_rects(int item_index, const Font&, const GVariant& item_text, Rect& item_rect, Rect& icon_rect, Rect& text_rect) const;
void get_item_rects(int item_index, const Font&, const Variant& item_text, Rect& item_rect, Rect& icon_rect, Rect& text_rect) const;
int m_horizontal_padding { 5 };
int m_model_column { 0 };
@ -78,5 +80,7 @@ private:
bool m_rubber_banding { false };
Point m_rubber_band_origin;
Point m_rubber_band_current;
Vector<GModelIndex> m_rubber_band_remembered_selection;
Vector<ModelIndex> m_rubber_band_remembered_selection;
};
}