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LibGUI: Put all classes in the GUI namespace and remove the leading G
This took me a moment. Welcome to the new world of GUI::Widget! :^)
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337 changed files with 5400 additions and 4816 deletions
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@ -32,27 +32,29 @@
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#include <AK/WeakPtr.h>
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#include <LibGUI/GMargins.h>
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class GWidget;
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namespace GUI {
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class GLayout {
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class Widget;
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class Layout {
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public:
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GLayout();
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virtual ~GLayout();
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Layout();
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virtual ~Layout();
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void add_widget(GWidget&);
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void insert_widget_before(GWidget& widget, GWidget& before_widget);
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void add_layout(OwnPtr<GLayout>&&);
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void add_widget(Widget&);
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void insert_widget_before(Widget& widget, Widget& before_widget);
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void add_layout(OwnPtr<Layout>&&);
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void add_spacer();
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void remove_widget(GWidget&);
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void remove_widget(Widget&);
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virtual void run(GWidget&) = 0;
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virtual void run(Widget&) = 0;
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void notify_adopted(Badge<GWidget>, GWidget&);
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void notify_disowned(Badge<GWidget>, GWidget&);
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void notify_adopted(Badge<Widget>, Widget&);
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void notify_disowned(Badge<Widget>, Widget&);
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GMargins margins() const { return m_margins; }
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void set_margins(const GMargins&);
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Margins margins() const { return m_margins; }
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void set_margins(const Margins&);
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int spacing() const { return m_spacing; }
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void set_spacing(int);
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@ -67,14 +69,16 @@ protected:
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};
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Type type { Type::Invalid };
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WeakPtr<GWidget> widget;
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OwnPtr<GLayout> layout;
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WeakPtr<Widget> widget;
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OwnPtr<Layout> layout;
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};
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void add_entry(Entry&&);
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WeakPtr<GWidget> m_owner;
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WeakPtr<Widget> m_owner;
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Vector<Entry> m_entries;
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GMargins m_margins;
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Margins m_margins;
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int m_spacing { 3 };
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};
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}
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