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https://github.com/RGBCube/serenity
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LibGUI: Put all classes in the GUI namespace and remove the leading G
This took me a moment. Welcome to the new world of GUI::Widget! :^)
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337 changed files with 5400 additions and 4816 deletions
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@ -28,37 +28,39 @@
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#include <LibGUI/GWidget.h>
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class GTabWidget : public GWidget {
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C_OBJECT(GTabWidget)
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namespace GUI {
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class TabWidget : public Widget {
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C_OBJECT(TabWidget)
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public:
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enum TabPosition {
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Top,
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Bottom,
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};
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explicit GTabWidget(GWidget* parent);
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virtual ~GTabWidget() override;
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explicit TabWidget(Widget* parent);
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virtual ~TabWidget() override;
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TabPosition tab_position() const { return m_tab_position; }
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void set_tab_position(TabPosition);
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int active_tab_index() const;
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GWidget* active_widget() { return m_active_widget.ptr(); }
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const GWidget* active_widget() const { return m_active_widget.ptr(); }
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void set_active_widget(GWidget*);
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Widget* active_widget() { return m_active_widget.ptr(); }
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const Widget* active_widget() const { return m_active_widget.ptr(); }
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void set_active_widget(Widget*);
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int bar_height() const { return 21; }
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int container_padding() const { return 2; }
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void add_widget(const StringView&, GWidget*);
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void add_widget(const StringView&, Widget*);
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protected:
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virtual void paint_event(GPaintEvent&) override;
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virtual void paint_event(PaintEvent&) override;
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virtual void child_event(Core::ChildEvent&) override;
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virtual void resize_event(GResizeEvent&) override;
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virtual void mousedown_event(GMouseEvent&) override;
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virtual void mousemove_event(GMouseEvent&) override;
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virtual void resize_event(ResizeEvent&) override;
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virtual void mousedown_event(MouseEvent&) override;
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virtual void mousemove_event(MouseEvent&) override;
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virtual void leave_event(Core::Event&) override;
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private:
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@ -68,15 +70,17 @@ private:
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Rect container_rect() const;
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void update_bar();
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RefPtr<GWidget> m_active_widget;
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RefPtr<Widget> m_active_widget;
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struct TabData {
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Rect rect(const Font&) const;
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int width(const Font&) const;
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String title;
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GWidget* widget { nullptr };
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Widget* widget { nullptr };
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};
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Vector<TabData> m_tabs;
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TabPosition m_tab_position { TabPosition::Top };
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int m_hovered_tab_index { -1 };
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};
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}
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