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LibGUI: Put all classes in the GUI namespace and remove the leading G

This took me a moment. Welcome to the new world of GUI::Widget! :^)
This commit is contained in:
Andreas Kling 2020-02-02 15:07:41 +01:00
parent 2d39da5405
commit c5bd9d4ed1
337 changed files with 5400 additions and 4816 deletions

View file

@ -29,36 +29,40 @@
#include <AK/NonnullOwnPtrVector.h>
#include <LibGUI/GWidget.h>
class GAction;
namespace GUI {
class GToolBar : public GWidget {
C_OBJECT(GToolBar)
class Action;
class ToolBar : public Widget {
C_OBJECT(ToolBar)
public:
virtual ~GToolBar() override;
virtual ~ToolBar() override;
void add_action(GAction&);
void add_action(Action&);
void add_separator();
bool has_frame() const { return m_has_frame; }
void set_has_frame(bool has_frame) { m_has_frame = has_frame; }
protected:
explicit GToolBar(GWidget* parent);
explicit GToolBar(Orientation, int button_size, GWidget* parent);
explicit ToolBar(Widget* parent);
explicit ToolBar(Orientation, int button_size, Widget* parent);
virtual void paint_event(GPaintEvent&) override;
virtual void paint_event(PaintEvent&) override;
private:
struct Item {
enum Type {
enum class Type {
Invalid,
Separator,
Action
};
Type type { Invalid };
RefPtr<GAction> action;
Type type { Type::Invalid };
RefPtr<Action> action;
};
NonnullOwnPtrVector<Item> m_items;
int m_button_size { 16 };
bool m_has_frame { true };
};
}