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LibGUI: Put all classes in the GUI namespace and remove the leading G

This took me a moment. Welcome to the new world of GUI::Widget! :^)
This commit is contained in:
Andreas Kling 2020-02-02 15:07:41 +01:00
parent 2d39da5405
commit c5bd9d4ed1
337 changed files with 5400 additions and 4816 deletions

View file

@ -29,14 +29,16 @@
#include <AK/NonnullOwnPtrVector.h>
#include <LibGUI/GCommand.h>
class GCommand;
namespace GUI {
class GUndoStack {
class Command;
class UndoStack {
public:
GUndoStack();
~GUndoStack();
UndoStack();
~UndoStack();
void push(NonnullOwnPtr<GCommand>&&);
void push(NonnullOwnPtr<Command>&&);
bool can_undo() const { return m_stack_index < m_stack.size() && !m_stack.is_empty(); }
bool can_redo() const { return m_stack_index > 0 && m_stack[m_stack_index - 1].m_undo_vector.size() > 0 && !m_stack.is_empty(); }
@ -48,10 +50,12 @@ public:
private:
struct UndoCommandsContainer {
NonnullOwnPtrVector<GCommand> m_undo_vector;
NonnullOwnPtrVector<Command> m_undo_vector;
};
NonnullOwnPtrVector<UndoCommandsContainer> m_stack;
int m_stack_index { 0 };
int m_last_updated_undo_vector_size { 0 };
};
}