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https://github.com/RGBCube/serenity
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WindowServer: Send key events to menu manager is there is a current menu
If there is a current menu, we now redirect all key events from window manager to the menu manager. This allows us to properly navigate a menu even when there is a current menu open. Menu key navigation is now a lot more pleasant to use :^) The action of pressing escape to close a menu has also been moved to its proper home in menu manager in this commit.
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e6c826ffc3
commit
c66a6f131e
2 changed files with 17 additions and 14 deletions
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@ -270,6 +270,14 @@ void WSMenuManager::event(CEvent& event)
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}
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}
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if (static_cast<WSEvent&>(event).is_key_event()) {
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auto& key_event = static_cast<const WSKeyEvent&>(event);
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if (key_event.type() == WSEvent::KeyUp && key_event.key() == Key_Escape) {
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close_everyone();
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return;
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}
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if (event.type() == WSEvent::KeyDown) {
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for_each_active_menubar_menu([&](WSMenu& menu) {
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if (is_open(menu))
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@ -277,6 +285,7 @@ void WSMenuManager::event(CEvent& event)
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return IterationDecision::Continue;
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});
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}
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}
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return CObject::event(event);
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}
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@ -949,10 +949,8 @@ void WSWindowManager::event(CEvent& event)
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return;
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}
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if (key_event.type() == WSEvent::KeyUp && key_event.key() == Key_Escape) {
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auto current_menu = WSMenuManager::the().current_menu();
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if (current_menu)
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WSMenuManager::the().close_everyone();
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if (WSMenuManager::the().current_menu()) {
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WSMenuManager::the().dispatch_event(event);
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return;
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}
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@ -1004,10 +1002,6 @@ void WSWindowManager::event(CEvent& event)
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m_active_window->dispatch_event(event);
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return;
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}
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// FIXME: We should send events to the MenuManager if a window is open
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// This should take priority over sending to a window.
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WSMenuManager::the().dispatch_event(event);
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}
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CObject::event(event);
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