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VisualBuilder: Use real GWidgets instead of pretend VBWidgets.
That first design was the wrong idea. Instead, have VBWidget instantiate a GWidget of the appropriate type and parent it to the VBForm. We then use a new "greedy hit-testing" mechanism in GWidget to prevent any mouse events from reaching the VBForm's children. To paint the grabbers above the child widgets, I added a slightly hackish but kind of neat second_paint_event() that is called after a widget has painted all of his children. :^)
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12 changed files with 94 additions and 87 deletions
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@ -9,6 +9,9 @@ public:
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explicit VBForm(const String& name, GWidget* parent = nullptr);
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virtual ~VBForm() override;
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String name() const { return m_name; }
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void set_name(const String& name) { m_name = name; }
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bool is_selected(const VBWidget&) const;
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VBWidget* widget_at(const Point&);
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@ -17,6 +20,7 @@ public:
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protected:
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virtual void paint_event(GPaintEvent&) override;
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virtual void second_paint_event(GPaintEvent&) override;
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virtual void mousedown_event(GMouseEvent&) override;
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virtual void mousemove_event(GMouseEvent&) override;
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virtual void mouseup_event(GMouseEvent&) override;
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