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	VisualBuilder: Use real GWidgets instead of pretend VBWidgets.
That first design was the wrong idea. Instead, have VBWidget instantiate a GWidget of the appropriate type and parent it to the VBForm. We then use a new "greedy hit-testing" mechanism in GWidget to prevent any mouse events from reaching the VBForm's children. To paint the grabbers above the child widgets, I added a slightly hackish but kind of neat second_paint_event() that is called after a widget has painted all of his children. :^)
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					 12 changed files with 94 additions and 87 deletions
				
			
		|  | @ -115,6 +115,7 @@ void GWidget::handle_paint_event(GPaintEvent& event) | |||
|             child->event(local_event); | ||||
|         } | ||||
|     } | ||||
|     second_paint_event(event); | ||||
| } | ||||
| 
 | ||||
| void GWidget::set_layout(OwnPtr<GLayout>&& layout) | ||||
|  | @ -207,6 +208,10 @@ void GWidget::paint_event(GPaintEvent&) | |||
| { | ||||
| } | ||||
| 
 | ||||
| void GWidget::second_paint_event(GPaintEvent&) | ||||
| { | ||||
| } | ||||
| 
 | ||||
| void GWidget::show_event(GShowEvent&) | ||||
| { | ||||
| } | ||||
|  | @ -282,6 +287,8 @@ Rect GWidget::screen_relative_rect() const | |||
| 
 | ||||
| GWidget::HitTestResult GWidget::hit_test(int x, int y) | ||||
| { | ||||
|     if (is_greedy_for_hits()) | ||||
|         return { this, x, y }; | ||||
|     for (int i = children().size() - 1; i >= 0; --i) { | ||||
|         if (!children()[i]->is_widget()) | ||||
|             continue; | ||||
|  |  | |||
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	 Andreas Kling
						Andreas Kling