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https://github.com/RGBCube/serenity
synced 2025-05-14 09:14:58 +00:00
Everywhere: Refactor 'muted' to 'main_mix_muted' in all AudioConnections
The 'muted' methods referred to the 'main mix muted' but it wasn't really clear from the name. This change will be useful because in the next commit, a 'self muted' state will be added to each audio client connection.
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60fa8ac109
commit
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9 changed files with 22 additions and 22 deletions
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@ -30,9 +30,9 @@ public:
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, m_show_percent(Config::read_bool("AudioApplet", "Applet", "ShowPercent", false))
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{
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m_audio_volume = static_cast<int>(m_audio_client->get_main_mix_volume() * 100);
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m_audio_muted = m_audio_client->get_muted();
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m_audio_muted = m_audio_client->is_main_mix_muted();
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m_audio_client->on_muted_state_change = [this](bool muted) {
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m_audio_client->on_main_mix_muted_state_change = [this](bool muted) {
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if (m_audio_muted == muted)
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return;
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m_mute_box->set_checked(!m_audio_muted);
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@ -104,7 +104,7 @@ public:
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m_mute_box->set_tooltip(m_audio_muted ? "Unmute" : "Mute");
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m_mute_box->on_checked = [&](bool is_muted) {
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m_mute_box->set_tooltip(is_muted ? "Unmute" : "Mute");
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m_audio_client->set_muted(is_muted);
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m_audio_client->set_main_mix_muted(is_muted);
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GUI::Application::the()->hide_tooltip();
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};
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}
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@ -130,7 +130,7 @@ private:
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return;
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}
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if (event.button() == GUI::MouseButton::Secondary) {
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m_audio_client->set_muted(!m_audio_muted);
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m_audio_client->set_main_mix_muted(!m_audio_muted);
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update();
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}
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}
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@ -45,10 +45,10 @@ void ClientConnection::finished_playing_buffer(i32 buffer_id)
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on_finish_playing_buffer(buffer_id);
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}
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void ClientConnection::muted_state_changed(bool muted)
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void ClientConnection::main_mix_muted_state_changed(bool muted)
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{
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if (on_muted_state_change)
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on_muted_state_change(muted);
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if (on_main_mix_muted_state_change)
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on_main_mix_muted_state_change(muted);
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}
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void ClientConnection::main_mix_volume_changed(double volume)
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@ -24,7 +24,7 @@ public:
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void async_enqueue(Buffer const&);
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Function<void(i32 buffer_id)> on_finish_playing_buffer;
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Function<void(bool muted)> on_muted_state_change;
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Function<void(bool muted)> on_main_mix_muted_state_change;
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Function<void(double volume)> on_main_mix_volume_change;
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Function<void(double volume)> on_client_volume_change;
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@ -32,7 +32,7 @@ private:
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ClientConnection();
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virtual void finished_playing_buffer(i32) override;
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virtual void muted_state_changed(bool) override;
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virtual void main_mix_muted_state_changed(bool) override;
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virtual void main_mix_volume_changed(double) override;
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virtual void client_volume_changed(double) override;
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};
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@ -3,7 +3,7 @@
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endpoint AudioClient
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{
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finished_playing_buffer(i32 buffer_id) =|
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muted_state_changed(bool muted) =|
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main_mix_muted_state_changed(bool muted) =|
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main_mix_volume_changed(double volume) =|
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client_volume_changed(double volume) =|
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}
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@ -3,8 +3,8 @@
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endpoint AudioServer
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{
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// Mixer functions
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set_muted(bool muted) => ()
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get_muted() => (bool muted)
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set_main_mix_muted(bool muted) => ()
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is_main_mix_muted() => (bool muted)
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get_main_mix_volume() => (double volume)
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set_main_mix_volume(double volume) => ()
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get_self_volume() => (double volume)
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@ -43,9 +43,9 @@ void ClientConnection::did_finish_playing_buffer(Badge<ClientAudioStream>, int b
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async_finished_playing_buffer(buffer_id);
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}
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void ClientConnection::did_change_muted_state(Badge<Mixer>, bool muted)
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void ClientConnection::did_change_main_mix_muted_state(Badge<Mixer>, bool muted)
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{
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async_muted_state_changed(muted);
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async_main_mix_muted_state_changed(muted);
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}
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void ClientConnection::did_change_main_mix_volume(Badge<Mixer>, double volume)
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@ -140,12 +140,12 @@ Messages::AudioServer::GetPlayingBufferResponse ClientConnection::get_playing_bu
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return id;
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}
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Messages::AudioServer::GetMutedResponse ClientConnection::get_muted()
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Messages::AudioServer::IsMainMixMutedResponse ClientConnection::is_main_mix_muted()
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{
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return m_mixer.is_muted();
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}
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void ClientConnection::set_muted(bool muted)
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void ClientConnection::set_main_mix_muted(bool muted)
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{
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m_mixer.set_muted(muted);
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}
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@ -27,7 +27,7 @@ public:
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void did_finish_playing_buffer(Badge<ClientAudioStream>, int buffer_id);
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void did_change_client_volume(Badge<ClientAudioStream>, double volume);
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void did_change_muted_state(Badge<Mixer>, bool muted);
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void did_change_main_mix_muted_state(Badge<Mixer>, bool muted);
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void did_change_main_mix_volume(Badge<Mixer>, double volume);
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virtual void die() override;
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@ -47,8 +47,8 @@ private:
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virtual void set_paused(bool) override;
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virtual void clear_buffer(bool) override;
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virtual Messages::AudioServer::GetPlayingBufferResponse get_playing_buffer() override;
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virtual Messages::AudioServer::GetMutedResponse get_muted() override;
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virtual void set_muted(bool) override;
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virtual Messages::AudioServer::IsMainMixMutedResponse is_main_mix_muted() override;
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virtual void set_main_mix_muted(bool) override;
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virtual void set_sample_rate(u32 sample_rate) override;
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virtual Messages::AudioServer::GetSampleRateResponse get_sample_rate() override;
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@ -161,7 +161,7 @@ void Mixer::set_muted(bool muted)
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request_setting_sync();
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ClientConnection::for_each([muted](ClientConnection& client) {
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client.did_change_muted_state({}, muted);
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client.did_change_main_mix_muted_state({}, muted);
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});
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}
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@ -78,7 +78,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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break;
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}
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case AudioVariable::Mute: {
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bool muted = audio_client->get_muted();
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bool muted = audio_client->is_main_mix_muted();
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if (human_mode)
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outln("Muted: {}", muted ? "Yes" : "No");
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else
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@ -151,7 +151,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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}
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case AudioVariable::Mute: {
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bool& mute = to_set.value.get<bool>();
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audio_client->set_muted(mute);
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audio_client->set_main_mix_muted(mute);
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break;
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}
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case AudioVariable::SampleRate: {
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