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Everywhere: Refactor 'muted' to 'main_mix_muted' in all AudioConnections

The 'muted' methods referred to the 'main mix muted' but it wasn't
really clear from the name. This change will be useful because in the
next commit, a 'self muted' state will be added to each audio client
connection.
This commit is contained in:
Elyse 2021-11-01 18:52:22 -06:00 committed by Brian Gianforcaro
parent 60fa8ac109
commit c78a8b94c5
9 changed files with 22 additions and 22 deletions

View file

@ -30,9 +30,9 @@ public:
, m_show_percent(Config::read_bool("AudioApplet", "Applet", "ShowPercent", false))
{
m_audio_volume = static_cast<int>(m_audio_client->get_main_mix_volume() * 100);
m_audio_muted = m_audio_client->get_muted();
m_audio_muted = m_audio_client->is_main_mix_muted();
m_audio_client->on_muted_state_change = [this](bool muted) {
m_audio_client->on_main_mix_muted_state_change = [this](bool muted) {
if (m_audio_muted == muted)
return;
m_mute_box->set_checked(!m_audio_muted);
@ -104,7 +104,7 @@ public:
m_mute_box->set_tooltip(m_audio_muted ? "Unmute" : "Mute");
m_mute_box->on_checked = [&](bool is_muted) {
m_mute_box->set_tooltip(is_muted ? "Unmute" : "Mute");
m_audio_client->set_muted(is_muted);
m_audio_client->set_main_mix_muted(is_muted);
GUI::Application::the()->hide_tooltip();
};
}
@ -130,7 +130,7 @@ private:
return;
}
if (event.button() == GUI::MouseButton::Secondary) {
m_audio_client->set_muted(!m_audio_muted);
m_audio_client->set_main_mix_muted(!m_audio_muted);
update();
}
}