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Everywhere: Refactor 'muted' to 'main_mix_muted' in all AudioConnections
The 'muted' methods referred to the 'main mix muted' but it wasn't really clear from the name. This change will be useful because in the next commit, a 'self muted' state will be added to each audio client connection.
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9 changed files with 22 additions and 22 deletions
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@ -24,7 +24,7 @@ public:
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void async_enqueue(Buffer const&);
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Function<void(i32 buffer_id)> on_finish_playing_buffer;
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Function<void(bool muted)> on_muted_state_change;
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Function<void(bool muted)> on_main_mix_muted_state_change;
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Function<void(double volume)> on_main_mix_volume_change;
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Function<void(double volume)> on_client_volume_change;
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@ -32,7 +32,7 @@ private:
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ClientConnection();
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virtual void finished_playing_buffer(i32) override;
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virtual void muted_state_changed(bool) override;
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virtual void main_mix_muted_state_changed(bool) override;
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virtual void main_mix_volume_changed(double) override;
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virtual void client_volume_changed(double) override;
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};
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