1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-26 05:07:35 +00:00

Everywhere: Refactor 'muted' to 'main_mix_muted' in all AudioConnections

The 'muted' methods referred to the 'main mix muted' but it wasn't
really clear from the name. This change will be useful because in the
next commit, a 'self muted' state will be added to each audio client
connection.
This commit is contained in:
Elyse 2021-11-01 18:52:22 -06:00 committed by Brian Gianforcaro
parent 60fa8ac109
commit c78a8b94c5
9 changed files with 22 additions and 22 deletions

View file

@ -43,9 +43,9 @@ void ClientConnection::did_finish_playing_buffer(Badge<ClientAudioStream>, int b
async_finished_playing_buffer(buffer_id);
}
void ClientConnection::did_change_muted_state(Badge<Mixer>, bool muted)
void ClientConnection::did_change_main_mix_muted_state(Badge<Mixer>, bool muted)
{
async_muted_state_changed(muted);
async_main_mix_muted_state_changed(muted);
}
void ClientConnection::did_change_main_mix_volume(Badge<Mixer>, double volume)
@ -140,12 +140,12 @@ Messages::AudioServer::GetPlayingBufferResponse ClientConnection::get_playing_bu
return id;
}
Messages::AudioServer::GetMutedResponse ClientConnection::get_muted()
Messages::AudioServer::IsMainMixMutedResponse ClientConnection::is_main_mix_muted()
{
return m_mixer.is_muted();
}
void ClientConnection::set_muted(bool muted)
void ClientConnection::set_main_mix_muted(bool muted)
{
m_mixer.set_muted(muted);
}