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https://github.com/RGBCube/serenity
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LibAudio: Run clang-format on all of it to make editing easier.
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4 changed files with 54 additions and 39 deletions
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@ -1,6 +1,6 @@
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#include <SharedBuffer.h>
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#include <LibAudio/ABuffer.h>
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#include <LibAudio/ABuffer.h>
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#include "AClientConnection.h"
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#include <LibAudio/AClientConnection.h>
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#include <SharedBuffer.h>
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AClientConnection::AClientConnection()
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AClientConnection::AClientConnection()
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: Connection("/tmp/asportal")
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: Connection("/tmp/asportal")
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@ -1,16 +1,15 @@
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#pragma once
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#pragma once
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#include <LibCore/CLocalSocket.h>
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#include <LibCore/CNotifier.h>
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#include <LibCore/CoreIPCClient.h>
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#include <LibAudio/ASAPI.h>
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#include <LibAudio/ASAPI.h>
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#include <LibCore/CoreIPCClient.h>
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class ABuffer;
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class ABuffer;
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class AClientConnection : public IPC::Client::Connection<ASAPI_ServerMessage, ASAPI_ClientMessage> {
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class AClientConnection : public IPC::Client::Connection<ASAPI_ServerMessage, ASAPI_ClientMessage> {
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C_OBJECT(AClientConnection)
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public:
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public:
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AClientConnection();
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AClientConnection();
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void handshake() override;
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virtual void handshake() override;
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void play(const ABuffer& buffer);
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void play(const ABuffer&);
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};
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};
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@ -1,10 +1,9 @@
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#include <LibCore/CFile.h>
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#include <AK/BufferStream.h>
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#include <AK/BufferStream.h>
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#include <LibAudio/ABuffer.h>
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#include <LibAudio/AWavLoader.h>
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#include <LibCore/CFile.h>
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#include <limits>
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#include <limits>
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#include "AWavLoader.h"
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#include "ABuffer.h"
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RefPtr<ABuffer> AWavLoader::load_wav(const StringView& path)
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RefPtr<ABuffer> AWavLoader::load_wav(const StringView& path)
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{
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{
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m_error_string = {};
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m_error_string = {};
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@ -24,64 +23,75 @@ RefPtr<ABuffer> AWavLoader::parse_wav(ByteBuffer& buffer)
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{
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{
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BufferStream stream(buffer);
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BufferStream stream(buffer);
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#define CHECK_OK(msg) \
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#define CHECK_OK(msg) \
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do { \
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do { \
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ASSERT(ok); \
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ASSERT(ok); \
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if (stream.handle_read_failure()) { \
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if (stream.handle_read_failure()) { \
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m_error_string = String::format("Premature stream EOF at %s", msg); \
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m_error_string = String::format("Premature stream EOF at %s", msg); \
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return {}; \
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return {}; \
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} \
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} \
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if (!ok) { \
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if (!ok) { \
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m_error_string = String::format("Parsing failed: %s", msg); \
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m_error_string = String::format("Parsing failed: %s", msg); \
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return {}; \
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return {}; \
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} else { \
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} else { \
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dbgprintf("%s is OK!\n", msg); \
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dbgprintf("%s is OK!\n", msg); \
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} \
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} \
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} while (0);
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} while (0);
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bool ok = true;
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bool ok = true;
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u32 riff; stream >> riff;
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u32 riff;
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stream >> riff;
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ok = ok && riff == 0x46464952; // "RIFF"
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ok = ok && riff == 0x46464952; // "RIFF"
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CHECK_OK("RIFF header");
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CHECK_OK("RIFF header");
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u32 sz; stream >> sz;
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u32 sz;
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stream >> sz;
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ok = ok && sz < 1024 * 1024 * 42; // arbitrary
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ok = ok && sz < 1024 * 1024 * 42; // arbitrary
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CHECK_OK("File size");
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CHECK_OK("File size");
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ASSERT(sz < 1024 * 1024 * 42);
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ASSERT(sz < 1024 * 1024 * 42);
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u32 wave; stream >> wave;
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u32 wave;
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stream >> wave;
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ok = ok && wave == 0x45564157; // "WAVE"
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ok = ok && wave == 0x45564157; // "WAVE"
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CHECK_OK("WAVE header");
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CHECK_OK("WAVE header");
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u32 fmt_id; stream >> fmt_id;
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u32 fmt_id;
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stream >> fmt_id;
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ok = ok && fmt_id == 0x20746D66; // "FMT"
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ok = ok && fmt_id == 0x20746D66; // "FMT"
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CHECK_OK("FMT header");
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CHECK_OK("FMT header");
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u32 fmt_size; stream >> fmt_size;
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u32 fmt_size;
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stream >> fmt_size;
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ok = ok && fmt_size == 16;
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ok = ok && fmt_size == 16;
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CHECK_OK("FMT size");
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CHECK_OK("FMT size");
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ASSERT(fmt_size == 16);
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ASSERT(fmt_size == 16);
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u16 audio_format; stream >> audio_format;
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u16 audio_format;
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CHECK_OK("Audio format"); // incomplete read check
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stream >> audio_format;
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CHECK_OK("Audio format"); // incomplete read check
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ok = ok && audio_format == 1; // WAVE_FORMAT_PCM
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ok = ok && audio_format == 1; // WAVE_FORMAT_PCM
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ASSERT(audio_format == 1);
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ASSERT(audio_format == 1);
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CHECK_OK("Audio format"); // value check
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CHECK_OK("Audio format"); // value check
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u16 num_channels; stream >> num_channels;
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u16 num_channels;
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stream >> num_channels;
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ok = ok && (num_channels == 1 || num_channels == 2);
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ok = ok && (num_channels == 1 || num_channels == 2);
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CHECK_OK("Channel count");
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CHECK_OK("Channel count");
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u32 sample_rate; stream >> sample_rate;
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u32 sample_rate;
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stream >> sample_rate;
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CHECK_OK("Sample rate");
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CHECK_OK("Sample rate");
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u32 byte_rate; stream >> byte_rate;
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u32 byte_rate;
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stream >> byte_rate;
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CHECK_OK("Byte rate");
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CHECK_OK("Byte rate");
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u16 block_align; stream >> block_align;
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u16 block_align;
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stream >> block_align;
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CHECK_OK("Block align");
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CHECK_OK("Block align");
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u16 bits_per_sample; stream >> bits_per_sample;
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u16 bits_per_sample;
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stream >> bits_per_sample;
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CHECK_OK("Bits per sample"); // incomplete read check
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CHECK_OK("Bits per sample"); // incomplete read check
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ok = ok && (bits_per_sample == 8 || bits_per_sample == 16 || bits_per_sample == 24);
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ok = ok && (bits_per_sample == 8 || bits_per_sample == 16 || bits_per_sample == 24);
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ASSERT(bits_per_sample == 8 || bits_per_sample == 16 || bits_per_sample == 24);
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ASSERT(bits_per_sample == 8 || bits_per_sample == 16 || bits_per_sample == 24);
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@ -91,7 +101,8 @@ RefPtr<ABuffer> AWavLoader::parse_wav(ByteBuffer& buffer)
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bool found_data = false;
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bool found_data = false;
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u32 data_sz = 0;
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u32 data_sz = 0;
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while (true) {
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while (true) {
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u32 chunk_id; stream >> chunk_id;
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u32 chunk_id;
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stream >> chunk_id;
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CHECK_OK("Reading chunk ID searching for data");
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CHECK_OK("Reading chunk ID searching for data");
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stream >> data_sz;
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stream >> data_sz;
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CHECK_OK("Reading chunk size searching for data");
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CHECK_OK("Reading chunk size searching for data");
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@ -130,6 +141,7 @@ public:
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AResampleHelper(float source, float target);
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AResampleHelper(float source, float target);
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bool read_sample();
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bool read_sample();
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void prepare();
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void prepare();
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private:
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private:
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const float m_ratio;
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const float m_ratio;
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float m_current_ratio { 0 };
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float m_current_ratio { 0 };
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@ -155,7 +167,7 @@ bool AResampleHelper::read_sample()
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return false;
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return false;
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}
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}
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template <typename SampleReader>
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template<typename SampleReader>
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static void read_samples_from_stream(BufferStream& stream, SampleReader read_sample, Vector<ASample>& samples, int num_channels, int source_rate)
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static void read_samples_from_stream(BufferStream& stream, SampleReader read_sample, Vector<ASample>& samples, int num_channels, int source_rate)
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{
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{
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AResampleHelper resampler(source_rate, 44100);
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AResampleHelper resampler(source_rate, 44100);
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@ -1,18 +1,22 @@
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#pragma once
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#pragma once
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#include <AK/AKString.h>
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#include <AK/RefPtr.h>
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#include <AK/RefPtr.h>
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#include <AK/StringView.h>
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#include <AK/StringView.h>
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#include <AK/AKString.h>
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class ABuffer;
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class ABuffer;
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namespace AK {
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class ByteBuffer;
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class ByteBuffer;
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}
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// Parses a WAV file and produces an ABuffer instance from it
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// Parses a WAV file and produces an ABuffer instance from it
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class AWavLoader {
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class AWavLoader {
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public:
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public:
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RefPtr<ABuffer> load_wav(const StringView& path);
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RefPtr<ABuffer> load_wav(const StringView& path);
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const char* error_string() { return m_error_string.characters(); }
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const char* error_string() { return m_error_string.characters(); }
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private:
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private:
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RefPtr<ABuffer> parse_wav(ByteBuffer& buffer);
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RefPtr<ABuffer> parse_wav(ByteBuffer&);
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String m_error_string;
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String m_error_string;
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};
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};
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