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Move LibGUI/GStyle to SharedGraphics/StylePainter.
I want to paint some buttons in WindowServer where we don't have LibGUI.
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13 changed files with 47 additions and 46 deletions
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@ -1,5 +1,5 @@
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#include <LibGUI/GScrollBar.h>
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#include <LibGUI/GStyle.h>
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#include <SharedGraphics/StylePainter.h>
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#include <SharedGraphics/CharacterBitmap.h>
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#include <SharedGraphics/GraphicsBitmap.h>
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#include <LibGUI/GPainter.h>
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@ -190,14 +190,14 @@ void GScrollBar::paint_event(GPaintEvent& event)
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painter.fill_rect(rect(), Color::from_rgb(0xd6d2ce));
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GStyle::the().paint_button(painter, up_button_rect(), GButtonStyle::Normal, false);
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StylePainter::the().paint_button(painter, up_button_rect(), ButtonStyle::Normal, false);
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painter.draw_bitmap(up_button_rect().location().translated(3, 3), orientation() == Orientation::Vertical ? *s_up_arrow_bitmap : *s_left_arrow_bitmap, has_scrubber() ? Color::Black : Color::MidGray);
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GStyle::the().paint_button(painter, down_button_rect(), GButtonStyle::Normal, false);
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StylePainter::the().paint_button(painter, down_button_rect(), ButtonStyle::Normal, false);
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painter.draw_bitmap(down_button_rect().location().translated(3, 3), orientation() == Orientation::Vertical ? *s_down_arrow_bitmap : *s_right_arrow_bitmap, has_scrubber() ? Color::Black : Color::MidGray);
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if (has_scrubber())
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GStyle::the().paint_button(painter, scrubber_rect(), GButtonStyle::Normal, false);
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StylePainter::the().paint_button(painter, scrubber_rect(), ButtonStyle::Normal, false);
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}
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void GScrollBar::mousedown_event(GMouseEvent& event)
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