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Services: Move to Userland/Services/
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170 changed files with 4 additions and 4 deletions
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "ClientConnection.h"
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#include "Mixer.h"
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#include <AK/SharedBuffer.h>
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#include <AudioServer/AudioClientEndpoint.h>
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#include <LibAudio/Buffer.h>
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#include <errno.h>
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#include <stdio.h>
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <sys/uio.h>
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#include <unistd.h>
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namespace AudioServer {
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static HashMap<int, RefPtr<ClientConnection>> s_connections;
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void ClientConnection::for_each(Function<void(ClientConnection&)> callback)
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{
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NonnullRefPtrVector<ClientConnection> connections;
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for (auto& it : s_connections)
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connections.append(*it.value);
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for (auto& connection : connections)
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callback(connection);
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}
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ClientConnection::ClientConnection(NonnullRefPtr<Core::LocalSocket> client_socket, int client_id, Mixer& mixer)
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: IPC::ClientConnection<AudioClientEndpoint, AudioServerEndpoint>(*this, move(client_socket), client_id)
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, m_mixer(mixer)
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{
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s_connections.set(client_id, *this);
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}
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ClientConnection::~ClientConnection()
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{
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}
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void ClientConnection::die()
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{
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s_connections.remove(client_id());
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}
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void ClientConnection::did_finish_playing_buffer(Badge<BufferQueue>, int buffer_id)
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{
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post_message(Messages::AudioClient::FinishedPlayingBuffer(buffer_id));
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}
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void ClientConnection::did_change_muted_state(Badge<Mixer>, bool muted)
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{
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post_message(Messages::AudioClient::MutedStateChanged(muted));
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}
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void ClientConnection::did_change_main_mix_volume(Badge<Mixer>, int volume)
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{
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post_message(Messages::AudioClient::MainMixVolumeChanged(volume));
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}
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OwnPtr<Messages::AudioServer::GreetResponse> ClientConnection::handle(const Messages::AudioServer::Greet&)
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{
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return make<Messages::AudioServer::GreetResponse>(client_id());
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}
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OwnPtr<Messages::AudioServer::GetMainMixVolumeResponse> ClientConnection::handle(const Messages::AudioServer::GetMainMixVolume&)
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{
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return make<Messages::AudioServer::GetMainMixVolumeResponse>(m_mixer.main_volume());
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}
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OwnPtr<Messages::AudioServer::SetMainMixVolumeResponse> ClientConnection::handle(const Messages::AudioServer::SetMainMixVolume& message)
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{
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m_mixer.set_main_volume(message.volume());
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return make<Messages::AudioServer::SetMainMixVolumeResponse>();
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}
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OwnPtr<Messages::AudioServer::EnqueueBufferResponse> ClientConnection::handle(const Messages::AudioServer::EnqueueBuffer& message)
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{
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auto shared_buffer = SharedBuffer::create_from_shbuf_id(message.buffer_id());
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if (!shared_buffer) {
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// FIXME: The shared buffer should have been retrieved for us already.
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// We don't want to do IPC error checking at this layer.
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ASSERT_NOT_REACHED();
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}
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if (!m_queue)
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m_queue = m_mixer.create_queue(*this);
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if (m_queue->is_full())
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return make<Messages::AudioServer::EnqueueBufferResponse>(false);
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m_queue->enqueue(Audio::Buffer::create_with_shared_buffer(*shared_buffer, message.sample_count()));
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return make<Messages::AudioServer::EnqueueBufferResponse>(true);
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}
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OwnPtr<Messages::AudioServer::GetRemainingSamplesResponse> ClientConnection::handle(const Messages::AudioServer::GetRemainingSamples&)
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{
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int remaining = 0;
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if (m_queue)
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remaining = m_queue->get_remaining_samples();
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return make<Messages::AudioServer::GetRemainingSamplesResponse>(remaining);
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}
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OwnPtr<Messages::AudioServer::GetPlayedSamplesResponse> ClientConnection::handle(const Messages::AudioServer::GetPlayedSamples&)
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{
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int played = 0;
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if (m_queue)
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played = m_queue->get_played_samples();
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return make<Messages::AudioServer::GetPlayedSamplesResponse>(played);
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}
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OwnPtr<Messages::AudioServer::SetPausedResponse> ClientConnection::handle(const Messages::AudioServer::SetPaused& message)
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{
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if (m_queue)
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m_queue->set_paused(message.paused());
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return make<Messages::AudioServer::SetPausedResponse>();
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}
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OwnPtr<Messages::AudioServer::ClearBufferResponse> ClientConnection::handle(const Messages::AudioServer::ClearBuffer& message)
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{
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if (m_queue)
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m_queue->clear(message.paused());
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return make<Messages::AudioServer::ClearBufferResponse>();
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}
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OwnPtr<Messages::AudioServer::GetPlayingBufferResponse> ClientConnection::handle(const Messages::AudioServer::GetPlayingBuffer&)
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{
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int id = -1;
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if (m_queue)
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id = m_queue->get_playing_buffer();
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return make<Messages::AudioServer::GetPlayingBufferResponse>(id);
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}
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OwnPtr<Messages::AudioServer::GetMutedResponse> ClientConnection::handle(const Messages::AudioServer::GetMuted&)
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{
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return make<Messages::AudioServer::GetMutedResponse>(m_mixer.is_muted());
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}
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OwnPtr<Messages::AudioServer::SetMutedResponse> ClientConnection::handle(const Messages::AudioServer::SetMuted& message)
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{
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m_mixer.set_muted(message.muted());
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return make<Messages::AudioServer::SetMutedResponse>();
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}
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}
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