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Services: Move to Userland/Services/
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170 changed files with 4 additions and 4 deletions
144
Userland/Services/AudioServer/Mixer.h
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144
Userland/Services/AudioServer/Mixer.h
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "ClientConnection.h"
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#include <AK/Atomic.h>
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#include <AK/Badge.h>
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#include <AK/ByteBuffer.h>
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#include <AK/NonnullRefPtrVector.h>
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#include <AK/Queue.h>
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#include <AK/RefCounted.h>
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#include <AK/WeakPtr.h>
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#include <LibAudio/Buffer.h>
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#include <LibCore/File.h>
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#include <LibThread/Lock.h>
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#include <LibThread/Thread.h>
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namespace AudioServer {
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class ClientConnection;
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class BufferQueue : public RefCounted<BufferQueue> {
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public:
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explicit BufferQueue(ClientConnection&);
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~BufferQueue() { }
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bool is_full() const { return m_queue.size() >= 3; }
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void enqueue(NonnullRefPtr<Audio::Buffer>&&);
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bool get_next_sample(Audio::Sample& sample)
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{
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if (m_paused)
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return false;
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while (!m_current && !m_queue.is_empty())
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m_current = m_queue.dequeue();
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if (!m_current)
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return false;
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sample = m_current->samples()[m_position++];
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--m_remaining_samples;
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++m_played_samples;
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if (m_position >= m_current->sample_count()) {
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m_client->did_finish_playing_buffer({}, m_current->shbuf_id());
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m_current = nullptr;
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m_position = 0;
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}
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return true;
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}
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ClientConnection* client() { return m_client.ptr(); }
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void clear(bool paused = false)
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{
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m_queue.clear();
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m_position = 0;
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m_remaining_samples = 0;
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m_played_samples = 0;
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m_current = nullptr;
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m_paused = paused;
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}
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void set_paused(bool paused)
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{
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m_paused = paused;
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}
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int get_remaining_samples() const { return m_remaining_samples; }
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int get_played_samples() const { return m_played_samples; }
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int get_playing_buffer() const
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{
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if (m_current)
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return m_current->shbuf_id();
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return -1;
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}
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private:
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RefPtr<Audio::Buffer> m_current;
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Queue<NonnullRefPtr<Audio::Buffer>> m_queue;
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int m_position { 0 };
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int m_remaining_samples { 0 };
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int m_played_samples { 0 };
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bool m_paused { false };
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WeakPtr<ClientConnection> m_client;
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};
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class Mixer : public Core::Object {
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C_OBJECT(Mixer)
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public:
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Mixer();
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virtual ~Mixer() override;
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NonnullRefPtr<BufferQueue> create_queue(ClientConnection&);
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int main_volume() const { return m_main_volume; }
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void set_main_volume(int volume);
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bool is_muted() const { return m_muted; }
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void set_muted(bool);
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private:
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Vector<NonnullRefPtr<BufferQueue>> m_pending_mixing;
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Atomic<bool> m_added_queue { false };
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pthread_mutex_t m_pending_mutex;
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pthread_cond_t m_pending_cond;
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RefPtr<Core::File> m_device;
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NonnullRefPtr<LibThread::Thread> m_sound_thread;
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bool m_muted { false };
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int m_main_volume { 100 };
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u8* m_zero_filled_buffer { nullptr };
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void mix();
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};
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}
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