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LibCards+Games: Return ErrorOr from deck-creation factory functions :^)

Also, be smarter about appending cards to the deck: we can
unchecked_append them to the deck, since we already ensured enough
capacity earlier.
This commit is contained in:
Sam Atkins 2023-01-20 13:19:56 +00:00 committed by Linus Groh
parent 0855e9f014
commit c7c4d70f6e
5 changed files with 15 additions and 14 deletions

View file

@ -131,8 +131,8 @@ enum class Shuffle {
No,
Yes,
};
NonnullRefPtrVector<Card> create_standard_deck(Shuffle);
NonnullRefPtrVector<Card> create_deck(unsigned full_club_suit_count, unsigned full_diamond_suit_count, unsigned full_heart_suit_count, unsigned full_spade_suit_count, Shuffle);
ErrorOr<NonnullRefPtrVector<Card>> create_standard_deck(Shuffle);
ErrorOr<NonnullRefPtrVector<Card>> create_deck(unsigned full_club_suit_count, unsigned full_diamond_suit_count, unsigned full_heart_suit_count, unsigned full_spade_suit_count, Shuffle);
void shuffle_deck(NonnullRefPtrVector<Card>&);
}