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LibGfx: Use "try_" prefix for static factory functions

Also mark them as [[nodiscard]].
This commit is contained in:
Andreas Kling 2021-07-21 18:02:15 +02:00
parent f0409081f5
commit c7d891765c
131 changed files with 422 additions and 421 deletions

View file

@ -42,7 +42,7 @@ private:
GLContextWidget()
: m_mesh_loader(adopt_own(*new WavefrontOBJLoader()))
{
m_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRx8888, { RENDER_WIDTH, RENDER_HEIGHT });
m_bitmap = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRx8888, { RENDER_WIDTH, RENDER_HEIGHT });
m_context = GL::create_context(*m_bitmap);
start_timer(20);
@ -169,7 +169,7 @@ bool GLContextWidget::load(const String& filename)
builder.append(".bmp");
// Attempt to open the texture file from disk
auto texture_image = Gfx::Bitmap::load_from_file(builder.string_view());
auto texture_image = Gfx::Bitmap::try_load_from_file(builder.string_view());
GLuint tex;
glGenTextures(1, &tex);