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LibGfx: Use "try_" prefix for static factory functions
Also mark them as [[nodiscard]].
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131 changed files with 422 additions and 421 deletions
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@ -42,7 +42,7 @@ private:
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GLContextWidget()
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: m_mesh_loader(adopt_own(*new WavefrontOBJLoader()))
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{
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m_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRx8888, { RENDER_WIDTH, RENDER_HEIGHT });
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m_bitmap = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRx8888, { RENDER_WIDTH, RENDER_HEIGHT });
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m_context = GL::create_context(*m_bitmap);
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start_timer(20);
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@ -169,7 +169,7 @@ bool GLContextWidget::load(const String& filename)
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builder.append(".bmp");
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// Attempt to open the texture file from disk
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auto texture_image = Gfx::Bitmap::load_from_file(builder.string_view());
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auto texture_image = Gfx::Bitmap::try_load_from_file(builder.string_view());
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GLuint tex;
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glGenTextures(1, &tex);
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