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PixelPaint: Use move semantics around Layer construction and accessors

This commit is contained in:
Andreas Kling 2021-06-12 09:45:07 +02:00
parent a612c22278
commit c7f7c1f7f0
3 changed files with 19 additions and 17 deletions

View file

@ -10,7 +10,7 @@
namespace PixelPaint {
RefPtr<Layer> Layer::try_create_with_size(Image& image, Gfx::IntSize const& size, String const& name)
RefPtr<Layer> Layer::try_create_with_size(Image& image, Gfx::IntSize const& size, String name)
{
if (size.is_empty())
return nullptr;
@ -18,10 +18,10 @@ RefPtr<Layer> Layer::try_create_with_size(Image& image, Gfx::IntSize const& size
if (size.width() > 16384 || size.height() > 16384)
return nullptr;
return adopt_ref(*new Layer(image, size, name));
return adopt_ref(*new Layer(image, size, move(name)));
}
RefPtr<Layer> Layer::try_create_with_bitmap(Image& image, Gfx::Bitmap const& bitmap, String const& name)
RefPtr<Layer> Layer::try_create_with_bitmap(Image& image, Gfx::Bitmap const& bitmap, String name)
{
if (bitmap.size().is_empty())
return nullptr;
@ -29,7 +29,7 @@ RefPtr<Layer> Layer::try_create_with_bitmap(Image& image, Gfx::Bitmap const& bit
if (bitmap.size().width() > 16384 || bitmap.size().height() > 16384)
return nullptr;
return adopt_ref(*new Layer(image, bitmap, name));
return adopt_ref(*new Layer(image, bitmap, move(name)));
}
RefPtr<Layer> Layer::try_create_snapshot(Image& image, Layer const& layer)
@ -49,16 +49,16 @@ RefPtr<Layer> Layer::try_create_snapshot(Image& image, Layer const& layer)
return snapshot;
}
Layer::Layer(Image& image, Gfx::IntSize const& size, String const& name)
Layer::Layer(Image& image, Gfx::IntSize const& size, String name)
: m_image(image)
, m_name(name)
, m_name(move(name))
{
m_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, size);
}
Layer::Layer(Image& image, Gfx::Bitmap const& bitmap, String const& name)
Layer::Layer(Image& image, Gfx::Bitmap const& bitmap, String name)
: m_image(image)
, m_name(name)
, m_name(move(name))
, m_bitmap(bitmap)
{
}
@ -84,11 +84,11 @@ void Layer::set_opacity_percent(int opacity_percent)
m_image.layer_did_modify_properties({}, *this);
}
void Layer::set_name(String const& name)
void Layer::set_name(String name)
{
if (m_name == name)
return;
m_name = name;
m_name = move(name);
m_image.layer_did_modify_properties({}, *this);
}